97 lines
4.4 KiB
C++
97 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* editor_scene_importer_gltf.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef EDITOR_SCENE_IMPORTER_GLTF_H
|
|
#define EDITOR_SCENE_IMPORTER_GLTF_H
|
|
|
|
#include "core/io/json.h"
|
|
#include "core/object.h"
|
|
#include "core/project_settings.h"
|
|
#include "core/vector.h"
|
|
#include "editor/import/resource_importer_scene.h"
|
|
#include "modules/csg/csg_shape.h"
|
|
#include "modules/gridmap/grid_map.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/3d/multimesh_instance.h"
|
|
#include "scene/3d/skeleton.h"
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/animation/animation_player.h"
|
|
#include "scene/gui/check_box.h"
|
|
#include "scene/main/node.h"
|
|
#include "scene/resources/packed_scene.h"
|
|
#include "scene/resources/surface_tool.h"
|
|
|
|
#include "gltf_document.h"
|
|
#include "gltf_state.h"
|
|
|
|
class AnimationPlayer;
|
|
class BoneAttachment;
|
|
class EditorSceneImporterMeshNode3D;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
class EditorSceneImporterGLTF : public EditorSceneImporter {
|
|
GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
|
|
|
|
public:
|
|
virtual uint32_t get_import_flags() const;
|
|
virtual void get_extensions(List<String> *r_extensions) const;
|
|
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
|
int p_bake_fps,
|
|
List<String> *r_missing_deps = NULL,
|
|
Error *r_err = NULL);
|
|
virtual Ref<Animation> import_animation(const String &p_path,
|
|
uint32_t p_flags, int p_bake_fps);
|
|
};
|
|
#endif
|
|
|
|
class PackedSceneGLTF : public PackedScene {
|
|
GDCLASS(PackedSceneGLTF, PackedScene);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
|
|
uint32_t p_flags, int p_bake_fps,
|
|
List<String> *r_missing_deps, Error *r_err = NULL);
|
|
virtual void _build_parent_hierachy(Ref<GLTFState> state);
|
|
virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
|
|
real_t p_bake_fps = 1000.0f);
|
|
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
|
int p_bake_fps,
|
|
List<String> *r_missing_deps,
|
|
Error *r_err,
|
|
Ref<GLTFState> r_state);
|
|
virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
|
|
virtual void pack_gltf(String p_path, int32_t p_flags = 0,
|
|
real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
|
|
};
|
|
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
|