godot/core/math
Juan Linietsky 641135ba21 Display the Y angle properly when rotating from gizmo, partially helps #1479
(cherry picked from commit cd9539f85d)
2017-08-13 20:29:46 +02:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
a_star.cpp AStar: add bool has_point(id) 2017-07-14 22:14:37 +02:00
a_star.h AStar: add bool has_point(id) 2017-07-14 22:14:37 +02:00
aabb.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
aabb.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
bsp_tree.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
bsp_tree.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
camera_matrix.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
camera_matrix.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
face3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
face3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
geometry.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
geometry.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
math_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
math_2d.h added grow functions to Rect2 2017-06-17 12:04:49 +02:00
math_defs.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
math_funcs.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
math_funcs.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
matrix3.cpp Display the Y angle properly when rotating from gizmo, partially helps #1479 2017-08-13 20:29:46 +02:00
matrix3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
octree.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
plane.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
plane.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
quat.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
quat.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
quick_hull.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
quick_hull.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
transform.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
transform.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
triangle_mesh.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
triangle_mesh.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
triangulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
triangulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
vector3.cpp Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2017-06-30 23:32:13 +02:00
vector3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00