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forward_clustered
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Properly override virtual functions in render_scene_render_rd and subclasses
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2021-07-03 20:32:40 +10:00 |
forward_mobile
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Properly override virtual functions in render_scene_render_rd and subclasses
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2021-07-03 20:32:40 +10:00 |
shaders
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
cluster_builder_rd.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
effects_rd.cpp
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Move render_sky logic from effects into our sky object, and some minor cleanup
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2021-06-26 18:46:47 +10:00 |
effects_rd.h
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Move render_sky logic from effects into our sky object, and some minor cleanup
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2021-06-26 18:46:47 +10:00 |
pipeline_cache_rd.cpp
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Implement Framebuffer Subpass support
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2021-06-24 15:59:15 -03:00 |
pipeline_cache_rd.h
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Implement Framebuffer Subpass support
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2021-06-24 15:59:15 -03:00 |
renderer_canvas_render_rd.cpp
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Keep the drawing transform when drawing meshing in CanvasItem
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2021-06-22 11:41:28 +02:00 |
renderer_canvas_render_rd.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_compositor_rd.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
renderer_compositor_rd.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
renderer_scene_environment_rd.cpp
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_gi_rd.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_render_rd.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
renderer_scene_render_rd.h
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Properly override virtual functions in render_scene_render_rd and subclasses
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2021-07-03 20:32:40 +10:00 |
renderer_scene_sky_rd.cpp
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Move render_sky logic from effects into our sky object, and some minor cleanup
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2021-06-26 18:46:47 +10:00 |
renderer_scene_sky_rd.h
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Move render_sky logic from effects into our sky object, and some minor cleanup
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2021-06-26 18:46:47 +10:00 |
renderer_storage_rd.cpp
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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2021-07-02 20:32:43 +02:00 |
renderer_storage_rd.h
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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2021-07-02 20:32:43 +02:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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Removes deleted OrenNayar mode from shaders and materials
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2021-06-08 15:50:40 +03:00 |
shader_compiler_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
shader_rd.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |