godot/servers/rendering/renderer_rd/shaders
Hugo Locurcio e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
This can be used to improve 3D shadow rendering quality at little
performance cost. Unlike the existing Hard setting which is limited
to variable shadow blur only, it works with both fixed blur and
variable blur.
2021-10-21 18:34:26 +02:00
..
blit.glsl Add source rectangle to blit 2021-08-29 14:57:16 +10:00
blur_raster_inc.glsl
blur_raster.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas.glsl Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
cluster_store.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
decal_data_inc.glsl
gi.glsl Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
giprobe_write.glsl Remove leftovers of anisotropy in the VoxelGI shader code 2021-08-25 10:23:28 +02:00
light_data_inc.glsl
luminance_reduce_raster_inc.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
scene_forward_clustered.glsl Merge pull request #53790 from briansemrau/remove-distant-shadowy-void 2021-10-19 15:17:09 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Add Soft Very Low shadow quality mode for 3D 2021-10-21 18:34:26 +02:00
scene_forward_mobile_inc.glsl Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
scene_forward_mobile.glsl Remove incorrect fog height density remapping 2021-10-14 16:09:45 -04:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub
sdfgi_debug_probes.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl
sky.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
sort.glsl
specular_merge.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
subsurface_scattering.glsl
tonemap.glsl Replace ACES tonemapper with a high quality one 2021-09-07 19:46:02 -03:00
volumetric_fog.glsl
voxel_gi_debug.glsl Remove leftovers of anisotropy in the VoxelGI shader code 2021-08-25 10:23:28 +02:00
voxel_gi_sdf.glsl
voxel_gi.glsl Remove leftovers of anisotropy in the VoxelGI shader code 2021-08-25 10:23:28 +02:00