..
renderer_rd
Rename hint_aniso
to hint_anisotropy
in the shader language
2021-12-10 17:41:17 +01:00
rasterizer_dummy.h
[Headless] Workaround texture load failure.
2021-12-20 09:18:26 +01:00
renderer_canvas_cull.cpp
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
renderer_canvas_cull.h
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_compositor.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_compositor.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene_cull.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
renderer_scene_cull.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene_occlusion_cull.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
renderer_scene_render.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_storage.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
renderer_storage.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Use WARN_PRINT_ONCE()
for FSR-related warning messages
2021-11-25 22:47:11 +01:00
renderer_viewport.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
rendering_device_binds.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
rendering_device_binds.h
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
rendering_device.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
rendering_device.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
rendering_server_default.cpp
Use Callable in RS::request_frame_drawn_callback
2021-11-05 01:59:38 -04:00
rendering_server_default.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
rendering_server_globals.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_globals.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
2021-12-16 13:35:44 +01:00
shader_language.h
Rename shader hint filter_anisotropy
to filter_anisotropic
2021-12-15 22:12:38 +03:00
shader_types.cpp
Merge pull request #55431 from Chaosus/shader_fix_constants
2021-11-30 19:40:52 +01:00
shader_types.h
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
shader_warnings.cpp
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
shader_warnings.h
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00