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export
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Narrow FileAccess scope to prevent deadlocks.
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2022-04-12 10:54:39 +03:00 |
SCsub
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
crash_handler_osx.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
crash_handler_osx.mm
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
detect.py
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Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers.
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2022-04-01 13:15:35 +03:00 |
dir_access_osx.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
dir_access_osx.mm
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
display_server_osx.h
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Rename warp mouse functions to warp_mouse
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2022-03-27 14:12:01 +02:00 |
display_server_osx.mm
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Fix sub-menu keyboard navigation.
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2022-04-13 09:58:38 +03:00 |
gl_manager_osx_legacy.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
gl_manager_osx_legacy.mm
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application.mm
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application_delegate.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application_delegate.mm
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Improve popup window handling.
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2022-02-25 09:33:27 +02:00 |
godot_content_view.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_content_view.mm
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Improve popup window handling.
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2022-02-25 09:33:27 +02:00 |
godot_main_osx.mm
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Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers.
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2022-04-01 13:15:35 +03:00 |
godot_menu_item.h
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[macOS] Add missing global menu features.
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2022-03-22 12:38:14 +02:00 |
godot_window.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_window.mm
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Improve popup window handling.
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2022-02-25 09:33:27 +02:00 |
godot_window_delegate.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_window_delegate.mm
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[macOS] Disable window redraw during resize, when rendering in the separate thread.
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2022-03-04 10:25:39 +02:00 |
joypad_osx.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
joypad_osx.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
key_mapping_osx.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
key_mapping_osx.mm
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
logo.png
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…
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os_osx.h
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Add an `OS.get_processor_name()` method
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2022-02-15 20:55:53 +01:00 |
os_osx.mm
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
osx_terminal_logger.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
osx_terminal_logger.mm
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
platform_config.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
platform_osx_builders.py
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…
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vulkan_context_osx.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
vulkan_context_osx.mm
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[macOS] Enable Objective-C ARC
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2022-02-01 15:58:30 +02:00 |