5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
152 lines
5.9 KiB
C++
152 lines
5.9 KiB
C++
/*************************************************************************/
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/* scene_format_text.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCENE_FORMAT_TEXT_H
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#define SCENE_FORMAT_TEXT_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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#include "scene/resources/packed_scene.h"
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#include "variant_parser.h"
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class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
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String local_path;
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String res_path;
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String error_text;
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FileAccess *f;
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VariantParser::StreamFile stream;
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struct ExtResource {
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String path;
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String type;
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};
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bool is_scene;
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String res_type;
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bool ignore_resource_parsing;
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//Map<String,String> remaps;
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Map<int, ExtResource> ext_resources;
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int resources_total;
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int resource_current;
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String resource_type;
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VariantParser::Tag next_tag;
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mutable int lines;
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Map<String, String> remaps;
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//void _printerr();
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static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
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static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
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Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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VariantParser::ResourceParser rp;
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Ref<PackedScene> packed_scene;
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friend class ResourceFormatLoaderText;
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List<RES> resource_cache;
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Error error;
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RES resource;
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public:
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virtual void set_local_path(const String &p_local_path);
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virtual Ref<Resource> get_resource();
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virtual Error poll();
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virtual int get_stage() const;
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virtual int get_stage_count() const;
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void open(FileAccess *p_f, bool p_skip_first_tag = false);
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String recognize(FileAccess *p_f);
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void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
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Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map);
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~ResourceInteractiveLoaderText();
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};
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class ResourceFormatLoaderText : public ResourceFormatLoader {
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public:
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virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, Error *r_error = NULL);
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
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};
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class ResourceFormatSaverTextInstance {
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String local_path;
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Ref<PackedScene> packed_scene;
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bool takeover_paths;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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FileAccess *f;
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Set<RES> resource_set;
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List<RES> saved_resources;
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Map<RES, int> external_resources;
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Map<RES, int> internal_resources;
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void _find_resources(const Variant &p_variant, bool p_main = false);
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static String _write_resources(void *ud, const RES &p_resource);
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String _write_resource(const RES &res);
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public:
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Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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};
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class ResourceFormatSaverText : public ResourceFormatSaver {
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public:
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static ResourceFormatSaverText *singleton;
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virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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virtual bool recognize(const RES &p_resource) const;
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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ResourceFormatSaverText();
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};
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#endif // SCENE_FORMAT_TEXT_H
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