5ccdeccb6e
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.
1216 lines
33 KiB
C++
1216 lines
33 KiB
C++
/*************************************************************************/
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/* nativescript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "nativescript.h"
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#include "modules/gdnative/godot/gdnative.h"
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#include "global_constants.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/scene_format_text.h"
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#ifndef NO_THREADS
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#include "os/thread.h"
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#endif
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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#include "api_generator.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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////// Script stuff
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void NativeScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
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ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
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ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
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ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
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ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
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}
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#define NSL NativeScriptLanguage::get_singleton()
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#ifdef TOOLS_ENABLED
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void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
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NativeScriptDesc *script_data = get_script_desc();
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ERR_FAIL_COND(!script_data);
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List<PropertyInfo> info;
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get_script_property_list(&info);
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Map<StringName, Variant> values;
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for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
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Variant value;
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get_property_default_value(E->get().name, value);
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values[E->get().name] = value;
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}
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p_placeholder->update(info, values);
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}
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void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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void NativeScript::set_class_name(String p_class_name) {
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class_name = p_class_name;
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}
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String NativeScript::get_class_name() const {
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return class_name;
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}
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void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
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if (!library.is_null()) {
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WARN_PRINT("library on NativeScript already set. Do nothing.");
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return;
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}
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library = p_library;
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lib_path = library->get_active_library_path();
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#ifndef NO_THREADS
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if (Thread::get_caller_id() != Thread::get_main_id()) {
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NSL->defer_init_library(p_library, this);
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} else
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#endif
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{
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NSL->init_library(p_library);
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NSL->register_script(this);
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}
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}
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Ref<GDNativeLibrary> NativeScript::get_library() const {
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return library;
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}
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bool NativeScript::can_instance() const {
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NativeScriptDesc *script_data = get_script_desc();
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#ifdef TOOLS_ENABLED
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return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
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#else
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return script_data;
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#endif
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}
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// TODO(karroffel): implement this
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Ref<Script> NativeScript::get_base_script() const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return Ref<Script>();
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Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script());
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ns->set_class_name(script_data->base);
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ns->set_library(get_library());
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return ns;
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}
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StringName NativeScript::get_instance_base_type() const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return "";
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return script_data->base_native_type;
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}
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ScriptInstance *NativeScript::instance_create(Object *p_this) {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data) {
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return NULL;
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}
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#ifdef TOOLS_ENABLED
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if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
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// placeholder for nodes. For tools we want the rool thing.
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PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
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placeholders.insert(sins);
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if (script_data->create_func.create_func) {
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script_data->create_func.create_func(
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(godot_object *)p_this,
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script_data->create_func.method_data);
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}
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_update_placeholder(sins);
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return sins;
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}
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#endif
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NativeScriptInstance *nsi = memnew(NativeScriptInstance);
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nsi->owner = p_this;
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nsi->script = Ref<NativeScript>(this);
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#ifndef TOOLS_ENABLED
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if (!ScriptServer::is_scripting_enabled()) {
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nsi->userdata = NULL;
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} else {
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nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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}
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#else
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nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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#endif
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#ifndef NO_THREADS
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owners_lock->lock();
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#endif
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instance_owners.insert(p_this);
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#ifndef NO_THREADS
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owners_lock->unlock();
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#endif
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return nsi;
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}
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bool NativeScript::instance_has(const Object *p_this) const {
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return instance_owners.has((Object *)p_this);
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}
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bool NativeScript::has_source_code() const {
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return false;
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}
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String NativeScript::get_source_code() const {
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return "";
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}
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void NativeScript::set_source_code(const String &p_code) {
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}
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Error NativeScript::reload(bool p_keep_state) {
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return FAILED;
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}
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bool NativeScript::has_method(const StringName &p_method) const {
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NativeScriptDesc *script_data = get_script_desc();
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while (script_data) {
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if (script_data->methods.has(p_method))
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return true;
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script_data = script_data->base_data;
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}
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return false;
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}
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MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return MethodInfo();
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while (script_data) {
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Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
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if (M)
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return M->get().info;
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script_data = script_data->base_data;
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}
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return MethodInfo();
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}
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bool NativeScript::is_tool() const {
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NativeScriptDesc *script_data = get_script_desc();
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if (script_data)
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return script_data->is_tool;
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return false;
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}
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String NativeScript::get_node_type() const {
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return ""; // NOTE(karroffel): uhm?
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}
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ScriptLanguage *NativeScript::get_language() const {
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return NativeScriptLanguage::get_singleton();
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}
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bool NativeScript::has_script_signal(const StringName &p_signal) const {
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NativeScriptDesc *script_data = get_script_desc();
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while (script_data) {
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if (script_data->signals_.has(p_signal))
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return true;
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script_data = script_data->base_data;
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}
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return false;
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}
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void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return;
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Set<MethodInfo> signals_;
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while (script_data) {
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for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
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signals_.insert(S->get().signal);
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}
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script_data = script_data->base_data;
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}
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for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
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r_signals->push_back(E->get());
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}
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}
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bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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NativeScriptDesc *script_data = get_script_desc();
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Map<StringName, NativeScriptDesc::Property>::Element *P = NULL;
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while (!P && script_data) {
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P = script_data->properties.find(p_property);
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script_data = script_data->base_data;
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}
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if (!P)
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return false;
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r_value = P->get().default_value;
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return true;
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}
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void NativeScript::update_exports() {
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}
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void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return;
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Set<MethodInfo> methods;
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while (script_data) {
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for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
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methods.insert(E->get().info);
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}
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script_data = script_data->base_data;
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}
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for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return;
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Set<PropertyInfo> properties;
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while (script_data) {
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for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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properties.insert(E->get().info);
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}
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script_data = script_data->base_data;
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}
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for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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if (lib_path.empty() || class_name.empty() || library.is_null()) {
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r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return Variant();
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}
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data) {
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r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return Variant();
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}
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r_error.error = Variant::CallError::CALL_OK;
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REF ref;
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Object *owner = NULL;
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if (!(script_data->base_native_type == "")) {
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owner = ClassDB::instance(script_data->base_native_type);
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} else {
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owner = memnew(Reference);
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}
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Reference *r = Object::cast_to<Reference>(owner);
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if (r) {
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ref = REF(r);
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}
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NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
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owner->set_script_instance(instance);
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if (!instance) {
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if (ref.is_null()) {
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memdelete(owner); //no owner, sorry
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}
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return Variant();
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}
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if (ref.is_valid()) {
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return ref;
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} else {
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return owner;
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}
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}
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// TODO(karroffel): implement this
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NativeScript::NativeScript() {
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library = Ref<GDNative>();
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lib_path = "";
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class_name = "";
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#ifndef NO_THREADS
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owners_lock = Mutex::create();
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#endif
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}
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// TODO(karroffel): implement this
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NativeScript::~NativeScript() {
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NSL->unregister_script(this);
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#ifndef NO_THREADS
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memdelete(owners_lock);
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#endif
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}
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////// ScriptInstance stuff
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#define GET_SCRIPT_DESC() script->get_script_desc()
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void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
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if (script_data->base_data) {
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_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
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}
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
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if (E) {
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godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
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godot_variant_destroy(&res);
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}
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}
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bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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while (script_data) {
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Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
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if (P) {
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P->get().setter.set_func((godot_object *)owner,
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P->get().setter.method_data,
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userdata,
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(godot_variant *)&p_value);
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return true;
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}
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
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if (E) {
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Variant name = p_name;
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const Variant *args[2] = { &name, &p_value };
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E->get().method.method((godot_object *)owner,
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E->get().method.method_data,
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userdata,
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2,
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(godot_variant **)args);
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return true;
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}
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script_data = script_data->base_data;
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}
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return false;
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}
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bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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while (script_data) {
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Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
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if (P) {
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godot_variant value;
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value = P->get().getter.get_func((godot_object *)owner,
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P->get().getter.method_data,
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userdata);
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r_ret = *(Variant *)&value;
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godot_variant_destroy(&value);
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return true;
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}
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
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if (E) {
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Variant name = p_name;
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const Variant *args[1] = { &name };
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godot_variant result;
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result = E->get().method.method((godot_object *)owner,
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E->get().method.method_data,
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userdata,
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1,
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(godot_variant **)args);
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r_ret = *(Variant *)&result;
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godot_variant_destroy(&result);
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if (r_ret.get_type() == Variant::NIL) {
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return false;
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}
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return true;
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}
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script_data = script_data->base_data;
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}
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return false;
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}
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|
|
void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
script->get_script_property_list(p_properties);
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
|
|
if (E) {
|
|
|
|
godot_variant result;
|
|
result = E->get().method.method((godot_object *)owner,
|
|
E->get().method.method_data,
|
|
userdata,
|
|
0,
|
|
NULL);
|
|
Variant res = *(Variant *)&result;
|
|
godot_variant_destroy(&result);
|
|
|
|
if (res.get_type() != Variant::ARRAY) {
|
|
ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Array arr = res;
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
Dictionary d = arr[i];
|
|
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("type"));
|
|
|
|
PropertyInfo info;
|
|
|
|
info.type = Variant::Type(d["type"].operator int64_t());
|
|
ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
|
|
|
|
info.name = d["name"];
|
|
ERR_CONTINUE(info.name == "");
|
|
|
|
if (d.has("hint")) {
|
|
info.hint = PropertyHint(d["hint"].operator int64_t());
|
|
}
|
|
|
|
if (d.has("hint_string")) {
|
|
info.hint_string = d["hint_string"];
|
|
}
|
|
|
|
if (d.has("usage")) {
|
|
info.usage = d["usage"];
|
|
}
|
|
|
|
p_properties->push_back(info);
|
|
}
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
return;
|
|
}
|
|
|
|
Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
|
|
if (P) {
|
|
*r_is_valid = true;
|
|
return P->get().info.type;
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
script->get_method_list(p_list);
|
|
}
|
|
|
|
bool NativeScriptInstance::has_method(const StringName &p_method) const {
|
|
return script->has_method(p_method);
|
|
}
|
|
|
|
Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
|
|
if (E) {
|
|
godot_variant result;
|
|
result = E->get().method.method((godot_object *)owner,
|
|
E->get().method.method_data,
|
|
userdata,
|
|
p_argcount,
|
|
(godot_variant **)p_args);
|
|
Variant res = *(Variant *)&result;
|
|
godot_variant_destroy(&result);
|
|
r_error.error = Variant::CallError::CALL_OK;
|
|
return res;
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
|
|
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
void NativeScriptInstance::notification(int p_notification) {
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
call_multilevel("_notification", args, 1);
|
|
}
|
|
|
|
void NativeScriptInstance::refcount_incremented() {
|
|
Variant::CallError err;
|
|
call("_refcount_incremented", NULL, 0, err);
|
|
if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
|
|
ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
|
|
}
|
|
}
|
|
|
|
bool NativeScriptInstance::refcount_decremented() {
|
|
Variant::CallError err;
|
|
Variant ret = call("_refcount_decremented", NULL, 0, err);
|
|
if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
|
|
ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
|
|
return true; // assume we can destroy the object
|
|
}
|
|
if (err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
|
|
// the method does not exist, default is true
|
|
return true;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Ref<Script> NativeScriptInstance::get_script() const {
|
|
return script;
|
|
}
|
|
|
|
NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
|
|
if (E) {
|
|
switch (E->get().rpc_mode) {
|
|
case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
return RPC_MODE_DISABLED;
|
|
case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
return RPC_MODE_REMOTE;
|
|
case GODOT_METHOD_RPC_MODE_SYNC:
|
|
return RPC_MODE_SYNC;
|
|
case GODOT_METHOD_RPC_MODE_MASTER:
|
|
return RPC_MODE_MASTER;
|
|
case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
return RPC_MODE_SLAVE;
|
|
default:
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
|
|
// TODO(karroffel): implement this
|
|
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable);
|
|
if (E) {
|
|
switch (E->get().rset_mode) {
|
|
case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
return RPC_MODE_DISABLED;
|
|
case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
return RPC_MODE_REMOTE;
|
|
case GODOT_METHOD_RPC_MODE_SYNC:
|
|
return RPC_MODE_SYNC;
|
|
case GODOT_METHOD_RPC_MODE_MASTER:
|
|
return RPC_MODE_MASTER;
|
|
case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
return RPC_MODE_SLAVE;
|
|
default:
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
|
|
ScriptLanguage *NativeScriptInstance::get_language() {
|
|
return NativeScriptLanguage::get_singleton();
|
|
}
|
|
|
|
void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
|
|
if (E) {
|
|
godot_variant res = E->get().method.method((godot_object *)owner,
|
|
E->get().method.method_data,
|
|
userdata,
|
|
p_argcount,
|
|
(godot_variant **)p_args);
|
|
godot_variant_destroy(&res);
|
|
}
|
|
script_data = script_data->base_data;
|
|
}
|
|
}
|
|
|
|
void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
if (script_data) {
|
|
_ml_call_reversed(script_data, p_method, p_args, p_argcount);
|
|
}
|
|
}
|
|
|
|
NativeScriptInstance::~NativeScriptInstance() {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
if (!script_data)
|
|
return;
|
|
|
|
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
|
|
|
|
if (owner) {
|
|
|
|
#ifndef NO_THREADS
|
|
script->owners_lock->lock();
|
|
#endif
|
|
|
|
script->instance_owners.erase(owner);
|
|
|
|
#ifndef NO_THREADS
|
|
script->owners_lock->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
////// ScriptingLanguage stuff
|
|
|
|
NativeScriptLanguage *NativeScriptLanguage::singleton;
|
|
|
|
extern "C" void _native_script_hook();
|
|
void NativeScriptLanguage::_hacky_api_anchor() {
|
|
_native_script_hook();
|
|
}
|
|
|
|
void NativeScriptLanguage::_unload_stuff() {
|
|
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
|
|
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
|
|
|
|
// free property stuff first
|
|
for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) {
|
|
if (P->get().getter.free_func)
|
|
P->get().getter.free_func(P->get().getter.method_data);
|
|
|
|
if (P->get().setter.free_func)
|
|
P->get().setter.free_func(P->get().setter.method_data);
|
|
}
|
|
|
|
// free method stuff
|
|
for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
|
|
if (M->get().method.free_func)
|
|
M->get().method.free_func(M->get().method.method_data);
|
|
}
|
|
|
|
// free constructor/destructor
|
|
if (C->get().create_func.free_func)
|
|
C->get().create_func.free_func(C->get().create_func.method_data);
|
|
|
|
if (C->get().destroy_func.free_func)
|
|
C->get().destroy_func.free_func(C->get().destroy_func.method_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
NativeScriptLanguage::NativeScriptLanguage() {
|
|
NativeScriptLanguage::singleton = this;
|
|
#ifndef NO_THREADS
|
|
mutex = Mutex::create();
|
|
#endif
|
|
}
|
|
|
|
// TODO(karroffel): implement this
|
|
NativeScriptLanguage::~NativeScriptLanguage() {
|
|
// _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
|
|
|
|
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
|
|
|
L->get()->terminate();
|
|
NSL->library_classes.clear();
|
|
NSL->library_gdnatives.clear();
|
|
NSL->library_script_users.clear();
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
memdelete(mutex);
|
|
#endif
|
|
}
|
|
|
|
String NativeScriptLanguage::get_name() const {
|
|
return "NativeScript";
|
|
}
|
|
|
|
void _add_reload_node() {
|
|
#ifdef TOOLS_ENABLED
|
|
NativeReloadNode *rn = memnew(NativeReloadNode);
|
|
EditorNode::get_singleton()->add_child(rn);
|
|
#endif
|
|
}
|
|
|
|
// TODO(karroffel): implement this
|
|
void NativeScriptLanguage::init() {
|
|
|
|
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
|
|
|
|
List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
|
|
List<String>::Element *E = args.find("--gdnative-generate-json-api");
|
|
|
|
if (E && E->next()) {
|
|
if (generate_c_api(E->next()->get()) != OK) {
|
|
ERR_PRINT("Failed to generate C API\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorNode::add_init_callback(&_add_reload_node);
|
|
#endif
|
|
}
|
|
String NativeScriptLanguage::get_type() const {
|
|
return "NativeScript";
|
|
}
|
|
String NativeScriptLanguage::get_extension() const {
|
|
return "gdns";
|
|
}
|
|
Error NativeScriptLanguage::execute_file(const String &p_path) {
|
|
return OK; // Qué?
|
|
}
|
|
void NativeScriptLanguage::finish() {
|
|
_unload_stuff();
|
|
}
|
|
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
|
}
|
|
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
|
|
}
|
|
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
|
}
|
|
|
|
// TODO(karroffel): implement this
|
|
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
|
NativeScript *s = memnew(NativeScript);
|
|
s->set_class_name(p_class_name);
|
|
// TODO(karroffel): use p_base_class_name
|
|
return Ref<NativeScript>(s);
|
|
}
|
|
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
|
|
return false;
|
|
}
|
|
|
|
Script *NativeScriptLanguage::create_script() const {
|
|
NativeScript *script = memnew(NativeScript);
|
|
return script;
|
|
}
|
|
bool NativeScriptLanguage::has_named_classes() const {
|
|
return true;
|
|
}
|
|
int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
|
|
return -1;
|
|
}
|
|
String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
|
|
return "";
|
|
}
|
|
void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
|
|
}
|
|
void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
|
}
|
|
|
|
// Debugging stuff here. Not used for now.
|
|
String NativeScriptLanguage::debug_get_error() const {
|
|
return "";
|
|
}
|
|
int NativeScriptLanguage::debug_get_stack_level_count() const {
|
|
return -1;
|
|
}
|
|
int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
|
|
return -1;
|
|
}
|
|
String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
|
|
return "";
|
|
}
|
|
String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
|
|
return "";
|
|
}
|
|
void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
|
}
|
|
void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
|
}
|
|
void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
|
}
|
|
String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
|
|
return "";
|
|
}
|
|
// Debugging stuff end.
|
|
|
|
void NativeScriptLanguage::reload_all_scripts() {
|
|
}
|
|
|
|
void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
}
|
|
void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gdns");
|
|
}
|
|
|
|
void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
|
|
}
|
|
|
|
void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
|
|
}
|
|
|
|
void NativeScriptLanguage::profiling_start() {
|
|
}
|
|
|
|
void NativeScriptLanguage::profiling_stop() {
|
|
}
|
|
|
|
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
return 0;
|
|
}
|
|
|
|
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
return 0;
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
|
|
MutexLock lock(mutex);
|
|
libs_to_init.insert(lib);
|
|
scripts_to_register.insert(script);
|
|
has_objects_to_register = true;
|
|
}
|
|
#endif
|
|
|
|
void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(mutex);
|
|
#endif
|
|
// See if this library was "registered" already.
|
|
const String &lib_path = lib->get_active_library_path();
|
|
ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
|
|
ERR_FAIL_COND(lib_path.length() == 0);
|
|
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
|
|
|
|
if (!E) {
|
|
Ref<GDNative> gdn;
|
|
gdn.instance();
|
|
gdn->set_library(lib);
|
|
|
|
// TODO(karroffel): check the return value?
|
|
gdn->initialize();
|
|
|
|
library_gdnatives.insert(lib_path, gdn);
|
|
|
|
library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
|
|
|
|
if (!library_script_users.has(lib_path))
|
|
library_script_users.insert(lib_path, Set<NativeScript *>());
|
|
|
|
void *args[1] = {
|
|
(void *)&lib_path
|
|
};
|
|
|
|
// here the library registers all the classes and stuff.
|
|
gdn->call_native_raw(_init_call_type,
|
|
_init_call_name,
|
|
NULL,
|
|
1,
|
|
args,
|
|
NULL);
|
|
} else {
|
|
// already initialized. Nice.
|
|
}
|
|
}
|
|
|
|
void NativeScriptLanguage::register_script(NativeScript *script) {
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(mutex);
|
|
#endif
|
|
library_script_users[script->lib_path].insert(script);
|
|
}
|
|
|
|
void NativeScriptLanguage::unregister_script(NativeScript *script) {
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(mutex);
|
|
#endif
|
|
Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
|
|
if (S) {
|
|
S->get().erase(script);
|
|
if (S->get().size() == 0) {
|
|
library_script_users.erase(S);
|
|
}
|
|
}
|
|
#ifndef NO_THREADS
|
|
scripts_to_register.erase(script);
|
|
#endif
|
|
}
|
|
|
|
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
|
|
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
|
|
for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
|
|
if (L->get()->is_initialized()) {
|
|
L->get()->call_native_raw(
|
|
_noarg_call_type,
|
|
name,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NativeScriptLanguage::frame() {
|
|
#ifndef NO_THREADS
|
|
if (has_objects_to_register) {
|
|
MutexLock lock(mutex);
|
|
for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
|
|
init_library(L->get());
|
|
}
|
|
libs_to_init.clear();
|
|
for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
|
|
register_script(S->get());
|
|
}
|
|
scripts_to_register.clear();
|
|
has_objects_to_register = false;
|
|
}
|
|
#endif
|
|
call_libraries_cb(_frame_call_name);
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
|
|
void NativeScriptLanguage::thread_enter() {
|
|
call_libraries_cb(_thread_enter_call_name);
|
|
}
|
|
|
|
void NativeScriptLanguage::thread_exit() {
|
|
call_libraries_cb(_thread_exit_call_name);
|
|
}
|
|
|
|
#endif // NO_THREADS
|
|
|
|
void NativeReloadNode::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
|
|
}
|
|
|
|
void NativeReloadNode::_notification(int p_what) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
switch (p_what) {
|
|
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
|
|
|
|
if (unloaded)
|
|
break;
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(NSL->mutex);
|
|
#endif
|
|
NSL->_unload_stuff();
|
|
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
|
|
|
L->get()->terminate();
|
|
NSL->library_classes.erase(L->key());
|
|
}
|
|
|
|
unloaded = true;
|
|
|
|
} break;
|
|
|
|
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
|
|
|
|
if (!unloaded)
|
|
break;
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(NSL->mutex);
|
|
#endif
|
|
Set<StringName> libs_to_remove;
|
|
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
|
|
|
if (!L->get()->initialize()) {
|
|
libs_to_remove.insert(L->key());
|
|
continue;
|
|
}
|
|
|
|
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
|
|
|
|
void *args[1] = {
|
|
(void *)&L->key()
|
|
};
|
|
|
|
// here the library registers all the classes and stuff.
|
|
L->get()->call_native_raw(NSL->_init_call_type,
|
|
NSL->_init_call_name,
|
|
NULL,
|
|
1,
|
|
args,
|
|
NULL);
|
|
|
|
for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
|
|
for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
|
|
NativeScript *script = S->get();
|
|
|
|
if (script->placeholders.size() == 0)
|
|
continue;
|
|
|
|
for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
|
|
script->_update_placeholder(P->get());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
unloaded = false;
|
|
|
|
for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
|
|
NSL->library_gdnatives.erase(R->get());
|
|
}
|
|
|
|
} break;
|
|
default: {
|
|
};
|
|
}
|
|
#endif
|
|
}
|
|
|
|
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
|
ResourceFormatLoaderText rsflt;
|
|
return rsflt.load(p_path, p_original_path, r_error);
|
|
}
|
|
|
|
void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gdns");
|
|
}
|
|
|
|
bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
|
|
return (p_type == "Script" || p_type == "NativeScript");
|
|
}
|
|
|
|
String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
|
|
String el = p_path.get_extension().to_lower();
|
|
if (el == "gdns")
|
|
return "NativeScript";
|
|
return "";
|
|
}
|
|
|
|
Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
ResourceFormatSaverText rfst;
|
|
return rfst.save(p_path, p_resource, p_flags);
|
|
}
|
|
|
|
bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
|
|
return Object::cast_to<NativeScript>(*p_resource) != NULL;
|
|
}
|
|
|
|
void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
if (Object::cast_to<NativeScript>(*p_resource)) {
|
|
p_extensions->push_back("gdns");
|
|
}
|
|
}
|