godot/modules/gdscript/tests
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
..
scripts Add support for static variables in GDScript 2023-04-27 09:51:44 -03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
gdscript_test_runner.cpp Add support for static variables in GDScript 2023-04-27 09:51:44 -03:00
gdscript_test_runner.h Add option to print filenames in GDScript unit testing 2023-01-30 22:20:45 -05:00
gdscript_test_runner_suite.h Add option to print filenames in GDScript unit testing 2023-01-30 22:20:45 -05:00
test_gdscript.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_gdscript.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.