e906eb8433
If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data". The investigation tracked here: https://discord.com/channels/212250894228652034/1158918161337434172 |
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fog.cpp | ||
fog.h | ||
gi.cpp | ||
gi.h | ||
SCsub | ||
sky.cpp | ||
sky.h |