godot/modules/webxr/webxr_interface_js.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

113 lines
4.9 KiB
C++

/**************************************************************************/
/* webxr_interface_js.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WEBXR_INTERFACE_JS_H
#define WEBXR_INTERFACE_JS_H
#ifdef JAVASCRIPT_ENABLED
#include "webxr_interface.h"
/**
@author David Snopek <david.snopek@snopekgames.com>
The WebXR interface is a VR/AR interface that can be used on the web.
*/
class WebXRInterfaceJS : public WebXRInterface {
GDCLASS(WebXRInterfaceJS, WebXRInterface);
private:
bool initialized;
bool xr_standard_mapping;
String session_mode;
String required_features;
String optional_features;
String requested_reference_space_types;
String reference_space_type;
bool controllers_state[2];
bool touching[5];
Size2 render_targetsize;
Transform _js_matrix_to_transform(float *p_js_matrix);
void _update_tracker(int p_controller_id);
Vector2 _get_joy_vector_from_axes(int *p_axes);
int _get_touch_index(int p_input_source);
Vector2 _get_screen_position_from_joy_vector(const Vector2 &p_joy_vector);
public:
virtual void is_session_supported(const String &p_session_mode);
virtual void set_session_mode(String p_session_mode);
virtual String get_session_mode() const;
virtual void set_required_features(String p_required_features);
virtual String get_required_features() const;
virtual void set_optional_features(String p_optional_features);
virtual String get_optional_features() const;
virtual void set_requested_reference_space_types(String p_requested_reference_space_types);
virtual String get_requested_reference_space_types() const;
void _set_reference_space_type(String p_reference_space_type);
virtual String get_reference_space_type() const;
virtual Ref<ARVRPositionalTracker> get_controller(int p_controller_id) const;
virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const;
virtual String get_visibility_state() const;
virtual PoolVector3Array get_bounds_geometry() const;
virtual void set_xr_standard_mapping(bool p_xr_standard_mapping);
virtual bool get_xr_standard_mapping() const;
virtual StringName get_name() const;
virtual int get_capabilities() const;
virtual bool is_initialized() const;
virtual bool initialize();
virtual void uninitialize();
virtual Size2 get_render_targetsize();
virtual bool is_stereo();
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
virtual void process();
virtual void notification(int p_what);
void _on_controller_changed();
void _on_input_event(int p_event_type, int p_input_source);
WebXRInterfaceJS();
~WebXRInterfaceJS();
};
#endif // JAVASCRIPT_ENABLED
#endif // WEBXR_INTERFACE_JS_H