godot/editor/plugins
Hugo Locurcio e90beade15 Tweak the built-in script naming for resources with custom names
This makes the script name appear before the scene file name,
which ensures it's always visible even if the list of scripts is too
narrow to display the full name.

This only impacts built-in scripts with custom resource names.
Unnamed resources will still use `<scene_file>::<id>` naming
in the list of scripts.
2020-03-13 15:20:42 +01:00
..
abstract_polygon_2d_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_state_machine_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
camera_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_item_editor_plugin.cpp Merge pull request #36887 from MCrafterzz/relativeSnap 2020-03-10 10:17:42 +01:00
canvas_item_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
collision_polygon_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
collision_shape_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
collision_shape_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
curve_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Fix "deploy with remote debug" editor option. 2020-03-10 04:06:19 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Improve the GIProbe editor contextual label 2020-03-02 22:09:38 +01:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gradient_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
material_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
mesh_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
mesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
mesh_instance_editor_plugin.h Re-add a way to generate a single convex shape from the editor 2020-01-31 16:42:02 +01:00
mesh_library_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
multimesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
navigation_polygon_editor_plugin.h Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
particles_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
particles_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
path_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
physical_bone_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_2d_editor_plugin.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Tweak the built-in script naming for resources with custom names 2020-03-13 15:20:42 +01:00
script_editor_plugin.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
script_text_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
script_text_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
skeleton_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_ik_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
skeleton_ik_editor_plugin.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-09 19:50:13 +01:00
spatial_editor_plugin.cpp Fix rotation gizmo for empty Spatials 2020-03-10 16:23:22 +01:00
spatial_editor_plugin.h Merge pull request #36917 from volzhs/cancel-snap-setting 2020-03-09 12:19:56 +01:00
sprite_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
sprite_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_frames_editor_plugin.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
sprite_frames_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
style_box_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
text_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
texture_editor_plugin.cpp [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
texture_region_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
tile_map_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
tile_set_editor_plugin.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
tile_set_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
version_control_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
visual_shader_editor_plugin.h Place paste after copy in new popup menu in visual shader 2020-02-27 13:55:41 +03:00