630 lines
27 KiB
C++
630 lines
27 KiB
C++
/*************************************************************************/
|
|
/* rendering_device_binds.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RENDERING_DEVICE_BINDS_H
|
|
#define RENDERING_DEVICE_BINDS_H
|
|
|
|
#include "servers/rendering/rendering_device.h"
|
|
|
|
#define RD_SETGET(m_type, m_member) \
|
|
void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \
|
|
m_type get_##m_member() const { return base.m_member; }
|
|
|
|
#define RD_BIND(m_variant_type, m_class, m_member) \
|
|
ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \
|
|
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \
|
|
ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member))
|
|
|
|
#define RD_SETGET_SUB(m_type, m_sub, m_member) \
|
|
void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \
|
|
m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; }
|
|
|
|
#define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \
|
|
ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \
|
|
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
|
|
ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
|
|
|
|
class RDTextureFormat : public RefCounted {
|
|
GDCLASS(RDTextureFormat, RefCounted)
|
|
friend class RenderingDevice;
|
|
|
|
RD::TextureFormat base;
|
|
|
|
public:
|
|
RD_SETGET(RD::DataFormat, format)
|
|
RD_SETGET(uint32_t, width)
|
|
RD_SETGET(uint32_t, height)
|
|
RD_SETGET(uint32_t, depth)
|
|
RD_SETGET(uint32_t, array_layers)
|
|
RD_SETGET(uint32_t, mipmaps)
|
|
RD_SETGET(RD::TextureType, texture_type)
|
|
RD_SETGET(RD::TextureSamples, samples)
|
|
RD_SETGET(uint32_t, usage_bits)
|
|
|
|
void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); }
|
|
void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); }
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDTextureFormat, format);
|
|
RD_BIND(Variant::INT, RDTextureFormat, width);
|
|
RD_BIND(Variant::INT, RDTextureFormat, height);
|
|
RD_BIND(Variant::INT, RDTextureFormat, depth);
|
|
RD_BIND(Variant::INT, RDTextureFormat, array_layers);
|
|
RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
|
|
RD_BIND(Variant::INT, RDTextureFormat, texture_type);
|
|
RD_BIND(Variant::INT, RDTextureFormat, samples);
|
|
RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
|
|
ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
|
|
ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format);
|
|
}
|
|
};
|
|
|
|
class RDTextureView : public RefCounted {
|
|
GDCLASS(RDTextureView, RefCounted)
|
|
|
|
friend class RenderingDevice;
|
|
|
|
RD::TextureView base;
|
|
|
|
public:
|
|
RD_SETGET(RD::DataFormat, format_override)
|
|
RD_SETGET(RD::TextureSwizzle, swizzle_r)
|
|
RD_SETGET(RD::TextureSwizzle, swizzle_g)
|
|
RD_SETGET(RD::TextureSwizzle, swizzle_b)
|
|
RD_SETGET(RD::TextureSwizzle, swizzle_a)
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDTextureView, format_override);
|
|
RD_BIND(Variant::INT, RDTextureView, swizzle_r);
|
|
RD_BIND(Variant::INT, RDTextureView, swizzle_g);
|
|
RD_BIND(Variant::INT, RDTextureView, swizzle_b);
|
|
RD_BIND(Variant::INT, RDTextureView, swizzle_a);
|
|
}
|
|
};
|
|
|
|
class RDAttachmentFormat : public RefCounted {
|
|
GDCLASS(RDAttachmentFormat, RefCounted)
|
|
friend class RenderingDevice;
|
|
|
|
RD::AttachmentFormat base;
|
|
|
|
public:
|
|
RD_SETGET(RD::DataFormat, format)
|
|
RD_SETGET(RD::TextureSamples, samples)
|
|
RD_SETGET(uint32_t, usage_flags)
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDAttachmentFormat, format);
|
|
RD_BIND(Variant::INT, RDAttachmentFormat, samples);
|
|
RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags);
|
|
}
|
|
};
|
|
|
|
class RDSamplerState : public RefCounted {
|
|
GDCLASS(RDSamplerState, RefCounted)
|
|
friend class RenderingDevice;
|
|
|
|
RD::SamplerState base;
|
|
|
|
public:
|
|
RD_SETGET(RD::SamplerFilter, mag_filter)
|
|
RD_SETGET(RD::SamplerFilter, min_filter)
|
|
RD_SETGET(RD::SamplerFilter, mip_filter)
|
|
RD_SETGET(RD::SamplerRepeatMode, repeat_u)
|
|
RD_SETGET(RD::SamplerRepeatMode, repeat_v)
|
|
RD_SETGET(RD::SamplerRepeatMode, repeat_w)
|
|
RD_SETGET(float, lod_bias)
|
|
RD_SETGET(bool, use_anisotropy)
|
|
RD_SETGET(float, anisotropy_max)
|
|
RD_SETGET(bool, enable_compare)
|
|
RD_SETGET(RD::CompareOperator, compare_op)
|
|
RD_SETGET(float, min_lod)
|
|
RD_SETGET(float, max_lod)
|
|
RD_SETGET(RD::SamplerBorderColor, border_color)
|
|
RD_SETGET(bool, unnormalized_uvw)
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDSamplerState, mag_filter);
|
|
RD_BIND(Variant::INT, RDSamplerState, min_filter);
|
|
RD_BIND(Variant::INT, RDSamplerState, mip_filter);
|
|
RD_BIND(Variant::INT, RDSamplerState, repeat_u);
|
|
RD_BIND(Variant::INT, RDSamplerState, repeat_v);
|
|
RD_BIND(Variant::INT, RDSamplerState, repeat_w);
|
|
RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias);
|
|
RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy);
|
|
RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max);
|
|
RD_BIND(Variant::BOOL, RDSamplerState, enable_compare);
|
|
RD_BIND(Variant::INT, RDSamplerState, compare_op);
|
|
RD_BIND(Variant::FLOAT, RDSamplerState, min_lod);
|
|
RD_BIND(Variant::FLOAT, RDSamplerState, max_lod);
|
|
RD_BIND(Variant::INT, RDSamplerState, border_color);
|
|
RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw);
|
|
}
|
|
};
|
|
|
|
class RDVertexAttribute : public RefCounted {
|
|
GDCLASS(RDVertexAttribute, RefCounted)
|
|
friend class RenderingDevice;
|
|
RD::VertexAttribute base;
|
|
|
|
public:
|
|
RD_SETGET(uint32_t, location)
|
|
RD_SETGET(uint32_t, offset)
|
|
RD_SETGET(RD::DataFormat, format)
|
|
RD_SETGET(uint32_t, stride)
|
|
RD_SETGET(RD::VertexFrequency, frequency)
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDVertexAttribute, location);
|
|
RD_BIND(Variant::INT, RDVertexAttribute, offset);
|
|
RD_BIND(Variant::INT, RDVertexAttribute, format);
|
|
RD_BIND(Variant::INT, RDVertexAttribute, stride);
|
|
RD_BIND(Variant::INT, RDVertexAttribute, frequency);
|
|
}
|
|
};
|
|
class RDShaderSource : public RefCounted {
|
|
GDCLASS(RDShaderSource, RefCounted)
|
|
String source[RD::SHADER_STAGE_MAX];
|
|
RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
|
|
|
|
public:
|
|
void set_stage_source(RD::ShaderStage p_stage, const String &p_source) {
|
|
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
|
|
source[p_stage] = p_source;
|
|
}
|
|
|
|
String get_stage_source(RD::ShaderStage p_stage) const {
|
|
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
|
|
return source[p_stage];
|
|
}
|
|
|
|
void set_language(RD::ShaderLanguage p_language) {
|
|
language = p_language;
|
|
}
|
|
|
|
RD::ShaderLanguage get_language() const {
|
|
return language;
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source);
|
|
ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language);
|
|
ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language);
|
|
|
|
ADD_GROUP("Source", "source_");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE);
|
|
ADD_GROUP("Syntax", "source_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language");
|
|
}
|
|
};
|
|
|
|
class RDShaderBytecode : public Resource {
|
|
GDCLASS(RDShaderBytecode, Resource)
|
|
|
|
Vector<uint8_t> bytecode[RD::SHADER_STAGE_MAX];
|
|
String compile_error[RD::SHADER_STAGE_MAX];
|
|
|
|
public:
|
|
void set_stage_bytecode(RD::ShaderStage p_stage, const Vector<uint8_t> &p_bytecode) {
|
|
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
|
|
bytecode[p_stage] = p_bytecode;
|
|
}
|
|
|
|
Vector<uint8_t> get_stage_bytecode(RD::ShaderStage p_stage) const {
|
|
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector<uint8_t>());
|
|
return bytecode[p_stage];
|
|
}
|
|
|
|
void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) {
|
|
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
|
|
compile_error[p_stage] = p_compile_error;
|
|
}
|
|
|
|
String get_stage_compile_error(RD::ShaderStage p_stage) const {
|
|
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
|
|
return compile_error[p_stage];
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderBytecode::set_stage_bytecode);
|
|
ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderBytecode::get_stage_bytecode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderBytecode::set_stage_compile_error);
|
|
ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderBytecode::get_stage_compile_error);
|
|
|
|
ADD_GROUP("Bytecode", "bytecode_");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE);
|
|
ADD_GROUP("Compile Error", "compile_error_");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE);
|
|
}
|
|
};
|
|
|
|
class RDShaderFile : public Resource {
|
|
GDCLASS(RDShaderFile, Resource)
|
|
|
|
Map<StringName, Ref<RDShaderBytecode>> versions;
|
|
String base_error;
|
|
|
|
public:
|
|
void set_bytecode(const Ref<RDShaderBytecode> &p_bytecode, const StringName &p_version = StringName()) {
|
|
ERR_FAIL_COND(p_bytecode.is_null());
|
|
versions[p_version] = p_bytecode;
|
|
emit_changed();
|
|
}
|
|
|
|
Ref<RDShaderBytecode> get_bytecode(const StringName &p_version = StringName()) const {
|
|
ERR_FAIL_COND_V(!versions.has(p_version), Ref<RDShaderBytecode>());
|
|
return versions[p_version];
|
|
}
|
|
|
|
Vector<StringName> get_version_list() const {
|
|
Vector<StringName> vnames;
|
|
for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
|
|
vnames.push_back(E->key());
|
|
}
|
|
vnames.sort_custom<StringName::AlphCompare>();
|
|
return vnames;
|
|
}
|
|
|
|
void set_base_error(const String &p_error) {
|
|
base_error = p_error;
|
|
emit_changed();
|
|
}
|
|
|
|
String get_base_error() const {
|
|
return base_error;
|
|
}
|
|
|
|
void print_errors(const String &p_file) {
|
|
if (base_error != "") {
|
|
ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
|
|
} else {
|
|
for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
String error = E->get()->get_stage_compile_error(RD::ShaderStage(i));
|
|
if (error != String()) {
|
|
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
|
|
"vertex",
|
|
"fragment",
|
|
"tesselation_control",
|
|
"tesselation_evaluation",
|
|
"compute"
|
|
};
|
|
|
|
ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef String (*OpenIncludeFunction)(const String &, void *userdata);
|
|
Error parse_versions_from_text(const String &p_text, const String p_defines = String(), OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr);
|
|
|
|
protected:
|
|
Dictionary _get_versions() const {
|
|
Vector<StringName> vnames = get_version_list();
|
|
Dictionary ret;
|
|
for (int i = 0; i < vnames.size(); i++) {
|
|
ret[vnames[i]] = versions[vnames[i]];
|
|
}
|
|
return ret;
|
|
}
|
|
void _set_versions(const Dictionary &p_versions) {
|
|
versions.clear();
|
|
List<Variant> keys;
|
|
p_versions.get_key_list(&keys);
|
|
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
|
|
StringName name = E->get();
|
|
Ref<RDShaderBytecode> bc = p_versions[E->get()];
|
|
ERR_CONTINUE(bc.is_null());
|
|
versions[name] = bc;
|
|
}
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
static void _bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName()));
|
|
ClassDB::bind_method(D_METHOD("get_bytecode", "version"), &RDShaderFile::get_bytecode, DEFVAL(StringName()));
|
|
ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error);
|
|
ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
|
|
ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
|
|
}
|
|
};
|
|
|
|
class RDUniform : public RefCounted {
|
|
GDCLASS(RDUniform, RefCounted)
|
|
friend class RenderingDevice;
|
|
RD::Uniform base;
|
|
|
|
public:
|
|
RD_SETGET(RD::UniformType, uniform_type)
|
|
RD_SETGET(int32_t, binding)
|
|
|
|
void add_id(const RID &p_id) { base.ids.push_back(p_id); }
|
|
void clear_ids() { base.ids.clear(); }
|
|
Array get_ids() const {
|
|
Array ids;
|
|
for (int i = 0; i < base.ids.size(); i++) {
|
|
ids.push_back(base.ids[i]);
|
|
}
|
|
return ids;
|
|
}
|
|
|
|
protected:
|
|
void _set_ids(const Array &p_ids) {
|
|
base.ids.clear();
|
|
for (int i = 0; i < p_ids.size(); i++) {
|
|
RID id = p_ids[i];
|
|
ERR_FAIL_COND(id.is_null());
|
|
base.ids.push_back(id);
|
|
}
|
|
}
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDUniform, uniform_type);
|
|
RD_BIND(Variant::INT, RDUniform, binding);
|
|
ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
|
|
ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
|
|
ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids);
|
|
ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
|
|
}
|
|
};
|
|
class RDPipelineRasterizationState : public RefCounted {
|
|
GDCLASS(RDPipelineRasterizationState, RefCounted)
|
|
friend class RenderingDevice;
|
|
|
|
RD::PipelineRasterizationState base;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_depth_clamp)
|
|
RD_SETGET(bool, discard_primitives)
|
|
RD_SETGET(bool, wireframe)
|
|
RD_SETGET(RD::PolygonCullMode, cull_mode)
|
|
RD_SETGET(RD::PolygonFrontFace, front_face)
|
|
RD_SETGET(bool, depth_bias_enable)
|
|
RD_SETGET(float, depth_bias_constant_factor)
|
|
RD_SETGET(float, depth_bias_clamp)
|
|
RD_SETGET(float, depth_bias_slope_factor)
|
|
RD_SETGET(float, line_width)
|
|
RD_SETGET(uint32_t, patch_control_points)
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp);
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives);
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
|
|
RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
|
|
RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width);
|
|
RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points);
|
|
}
|
|
};
|
|
|
|
class RDPipelineMultisampleState : public RefCounted {
|
|
GDCLASS(RDPipelineMultisampleState, RefCounted)
|
|
friend class RenderingDevice;
|
|
|
|
RD::PipelineMultisampleState base;
|
|
TypedArray<int64_t> sample_masks;
|
|
|
|
public:
|
|
RD_SETGET(RD::TextureSamples, sample_count)
|
|
RD_SETGET(bool, enable_sample_shading)
|
|
RD_SETGET(float, min_sample_shading)
|
|
RD_SETGET(bool, enable_alpha_to_coverage)
|
|
RD_SETGET(bool, enable_alpha_to_one)
|
|
|
|
void set_sample_masks(const TypedArray<int64_t> &p_masks) { sample_masks = p_masks; }
|
|
TypedArray<int64_t> get_sample_masks() const { return sample_masks; }
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
|
|
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
|
|
RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading);
|
|
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
|
|
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks);
|
|
ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks");
|
|
}
|
|
};
|
|
|
|
class RDPipelineDepthStencilState : public RefCounted {
|
|
GDCLASS(RDPipelineDepthStencilState, RefCounted)
|
|
friend class RenderingDevice;
|
|
|
|
RD::PipelineDepthStencilState base;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_depth_test)
|
|
RD_SETGET(bool, enable_depth_write)
|
|
RD_SETGET(RD::CompareOperator, depth_compare_operator)
|
|
RD_SETGET(bool, enable_depth_range)
|
|
RD_SETGET(float, depth_range_min)
|
|
RD_SETGET(float, depth_range_max)
|
|
RD_SETGET(bool, enable_stencil)
|
|
|
|
RD_SETGET_SUB(RD::StencilOperation, front_op, fail)
|
|
RD_SETGET_SUB(RD::StencilOperation, front_op, pass)
|
|
RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail)
|
|
RD_SETGET_SUB(RD::CompareOperator, front_op, compare)
|
|
RD_SETGET_SUB(uint32_t, front_op, compare_mask)
|
|
RD_SETGET_SUB(uint32_t, front_op, write_mask)
|
|
RD_SETGET_SUB(uint32_t, front_op, reference)
|
|
|
|
RD_SETGET_SUB(RD::StencilOperation, back_op, fail)
|
|
RD_SETGET_SUB(RD::StencilOperation, back_op, pass)
|
|
RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail)
|
|
RD_SETGET_SUB(RD::CompareOperator, back_op, compare)
|
|
RD_SETGET_SUB(uint32_t, back_op, compare_mask)
|
|
RD_SETGET_SUB(uint32_t, back_op, write_mask)
|
|
RD_SETGET_SUB(uint32_t, back_op, reference)
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test);
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write);
|
|
RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator);
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range);
|
|
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min);
|
|
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max);
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil);
|
|
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference);
|
|
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference);
|
|
}
|
|
};
|
|
|
|
class RDPipelineColorBlendStateAttachment : public RefCounted {
|
|
GDCLASS(RDPipelineColorBlendStateAttachment, RefCounted)
|
|
friend class RenderingDevice;
|
|
RD::PipelineColorBlendState::Attachment base;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_blend)
|
|
RD_SETGET(RD::BlendFactor, src_color_blend_factor)
|
|
RD_SETGET(RD::BlendFactor, dst_color_blend_factor)
|
|
RD_SETGET(RD::BlendOperation, color_blend_op)
|
|
RD_SETGET(RD::BlendFactor, src_alpha_blend_factor)
|
|
RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor)
|
|
RD_SETGET(RD::BlendOperation, alpha_blend_op)
|
|
RD_SETGET(bool, write_r)
|
|
RD_SETGET(bool, write_g)
|
|
RD_SETGET(bool, write_b)
|
|
RD_SETGET(bool, write_a)
|
|
|
|
void set_as_mix() {
|
|
base = RD::PipelineColorBlendState::Attachment();
|
|
base.enable_blend = true;
|
|
base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
|
|
base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
|
|
base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix);
|
|
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a);
|
|
}
|
|
};
|
|
|
|
class RDPipelineColorBlendState : public RefCounted {
|
|
GDCLASS(RDPipelineColorBlendState, RefCounted)
|
|
friend class RenderingDevice;
|
|
RD::PipelineColorBlendState base;
|
|
|
|
TypedArray<RDPipelineColorBlendStateAttachment> attachments;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_logic_op)
|
|
RD_SETGET(RD::LogicOperation, logic_op)
|
|
RD_SETGET(Color, blend_constant)
|
|
|
|
void set_attachments(const TypedArray<RDPipelineColorBlendStateAttachment> &p_attachments) {
|
|
attachments.push_back(p_attachments);
|
|
}
|
|
|
|
TypedArray<RDPipelineColorBlendStateAttachment> get_attachments() const {
|
|
return attachments;
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
|
|
RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attachments", "attachments"), &RDPipelineColorBlendState::set_attachments);
|
|
ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
|
|
}
|
|
};
|
|
|
|
#endif // RENDERING_DEVICE_BINDS_H
|