godot/core/debugger/engine_debugger.h

131 lines
5.4 KiB
C++

/*************************************************************************/
/* engine_debugger.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ENGINE_DEBUGGER_H
#define ENGINE_DEBUGGER_H
#include "core/array.h"
#include "core/map.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
class ScriptDebugger;
class EngineDebugger {
public:
typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
class Profiler {
friend class EngineDebugger;
ProfilingToggle toggle = nullptr;
ProfilingAdd add = nullptr;
ProfilingTick tick = nullptr;
void *data = nullptr;
bool active = false;
public:
Profiler() {}
Profiler(void *p_data, ProfilingToggle p_toggle, ProfilingAdd p_add, ProfilingTick p_tick) {
data = p_data;
toggle = p_toggle;
add = p_add;
tick = p_tick;
}
};
class Capture {
friend class EngineDebugger;
CaptureFunc capture = nullptr;
void *data = nullptr;
public:
Capture() {}
Capture(void *p_data, CaptureFunc p_capture) {
data = p_data;
capture = p_capture;
}
};
private:
float frame_time = 0.0;
float idle_time = 0.0;
float physics_time = 0.0;
float physics_frame_time = 0.0;
uint32_t poll_every = 0;
protected:
static EngineDebugger *singleton;
static ScriptDebugger *script_debugger;
static Map<StringName, Profiler> profilers;
static Map<StringName, Capture> captures;
public:
_FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; }
_FORCE_INLINE_ static bool is_active() { return singleton != nullptr && script_debugger != nullptr; }
_FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; };
static void initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints);
static void deinitialize();
static void register_profiler(const StringName &p_name, const Profiler &p_profiler);
static void unregister_profiler(const StringName &p_name);
static bool is_profiling(const StringName &p_name);
static bool has_profiler(const StringName &p_name);
static void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
static void register_message_capture(const StringName &p_name, Capture p_func);
static void unregister_message_capture(const StringName &p_name);
static bool has_capture(const StringName &p_name);
void iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
void line_poll();
virtual void poll_events(bool p_is_idle) {}
virtual void send_message(const String &p_msg, const Array &p_data) = 0;
virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) = 0;
virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
virtual ~EngineDebugger();
};
#endif // ENGINE_DEBUGGER_H