godot/editor/plugins/path_3d_editor_plugin.h

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4.4 KiB
C++

/*************************************************************************/
/* path_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_EDITOR_PLUGIN_H
#define PATH_EDITOR_PLUGIN_H
#include "editor/node_3d_editor_gizmos.h"
#include "scene/3d/path_3d.h"
class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
Path3D *path;
mutable Vector3 original;
mutable float orig_in_length;
mutable float orig_out_length;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
virtual void redraw();
Path3DGizmo(Path3D *p_path = nullptr);
};
class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
protected:
Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
public:
String get_name() const;
int get_priority() const;
Path3DGizmoPlugin();
};
class Path3DEditorPlugin : public EditorPlugin {
GDCLASS(Path3DEditorPlugin, EditorPlugin);
Separator *sep;
ToolButton *curve_create;
ToolButton *curve_edit;
ToolButton *curve_del;
ToolButton *curve_close;
MenuButton *handle_menu;
EditorNode *editor;
Path3D *path;
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
bool handle_clicked;
bool mirror_handle_angle;
bool mirror_handle_length;
enum HandleOption {
HANDLE_OPTION_ANGLE,
HANDLE_OPTION_LENGTH
};
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path3D *get_edited_path() { return path; }
static Path3DEditorPlugin *singleton;
virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
virtual String get_name() const { return "Path3D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
bool mirror_angle_enabled() { return mirror_handle_angle; }
bool mirror_length_enabled() { return mirror_handle_length; }
bool is_handle_clicked() { return handle_clicked; }
void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
Path3DEditorPlugin(EditorNode *p_node);
~Path3DEditorPlugin();
};
#endif // PATH_EDITOR_PLUGIN_H