98 lines
4.0 KiB
XML
98 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Playback control for [AnimationNodeStateMachine].
|
|
</brief_description>
|
|
<description>
|
|
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
|
|
[b]Example:[/b]
|
|
[codeblocks]
|
|
[gdscript]
|
|
var state_machine = $AnimationTree.get("parameters/playback")
|
|
state_machine.travel("some_state")
|
|
[/gdscript]
|
|
[csharp]
|
|
var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
|
|
stateMachine.Travel("some_state");
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_current_length" qualifiers="const">
|
|
<return type="float" />
|
|
<description>
|
|
Returns the current state length.
|
|
[b]Note:[/b] It is possible that any [AnimationRootNode] can be nodes as well as animations. This means that there can be multiple animations within a single state. Which animation length has priority depends on the nodes connected inside it. Also, if a transition does not reset, the remaining length at that point will be returned.
|
|
</description>
|
|
</method>
|
|
<method name="get_current_node" qualifiers="const">
|
|
<return type="StringName" />
|
|
<description>
|
|
Returns the currently playing animation state.
|
|
[b]Note:[/b] When using a cross-fade, the current state changes to the next state immediately after the cross-fade begins.
|
|
</description>
|
|
</method>
|
|
<method name="get_current_play_position" qualifiers="const">
|
|
<return type="float" />
|
|
<description>
|
|
Returns the playback position within the current animation state.
|
|
</description>
|
|
</method>
|
|
<method name="get_fading_from_node" qualifiers="const">
|
|
<return type="StringName" />
|
|
<description>
|
|
Returns the starting state of currently fading animation.
|
|
</description>
|
|
</method>
|
|
<method name="get_travel_path" qualifiers="const">
|
|
<return type="PackedStringArray" />
|
|
<description>
|
|
Returns the current travel path as computed internally by the A* algorithm.
|
|
</description>
|
|
</method>
|
|
<method name="is_playing" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if an animation is playing.
|
|
</description>
|
|
</method>
|
|
<method name="next">
|
|
<return type="void" />
|
|
<description>
|
|
If there is a next path by travel or auto advance, immediately transitions from the current state to the next state.
|
|
</description>
|
|
</method>
|
|
<method name="start">
|
|
<return type="void" />
|
|
<param index="0" name="node" type="StringName" />
|
|
<param index="1" name="reset" type="bool" default="true" />
|
|
<description>
|
|
Starts playing the given animation.
|
|
If [param reset] is [code]true[/code], the animation is played from the beginning.
|
|
</description>
|
|
</method>
|
|
<method name="stop">
|
|
<return type="void" />
|
|
<description>
|
|
Stops the currently playing animation.
|
|
</description>
|
|
</method>
|
|
<method name="travel">
|
|
<return type="void" />
|
|
<param index="0" name="to_node" type="StringName" />
|
|
<param index="1" name="reset_on_teleport" type="bool" default="true" />
|
|
<description>
|
|
Transitions from the current state to another one, following the shortest path.
|
|
If the path does not connect from the current state, the animation will play after the state teleports.
|
|
If [param reset_on_teleport] is [code]true[/code], the animation is played from the beginning when the travel cause a teleportation.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
|
|
</members>
|
|
</class>
|