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Activity
e930c8d383
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
clayjohn
db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
..
SCsub
…
blur_raster.glsl
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blur_raster_inc.glsl
…
bokeh_dof.glsl
…
bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
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copy.glsl
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copy_to_fb.glsl
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cube_to_dp.glsl
…
cubemap_downsampler.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_filter.glsl
…
cubemap_filter_raster.glsl
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cubemap_roughness.glsl
…
cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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fsr_upscale.glsl
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luminance_reduce.glsl
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luminance_reduce_raster.glsl
…
luminance_reduce_raster_inc.glsl
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resolve.glsl
…
screen_space_reflection.glsl
…
screen_space_reflection_filter.glsl
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screen_space_reflection_inc.glsl
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screen_space_reflection_scale.glsl
…
specular_merge.glsl
…
ss_effects_downsample.glsl
Fix sampling bug when SSAO is using half size
2023-02-16 00:37:12 -08:00
ssao.glsl
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
ssao_blur.glsl
…
ssao_importance_map.glsl
…
ssao_interleave.glsl
…
ssil.glsl
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
ssil_blur.glsl
…
ssil_importance_map.glsl
…
ssil_interleave.glsl
…
subsurface_scattering.glsl
…
taa_resolve.glsl
…
tonemap.glsl
…
vrs.glsl
…