godot/servers/rendering/rendering_server_globals.h
reduz e93b2242c2 Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00

54 lines
2.7 KiB
C++

/*************************************************************************/
/* rendering_server_globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/*************************************************************************/
#ifndef RENDERING_SERVER_GLOBALS_H
#define RENDERING_SERVER_GLOBALS_H
#include "rasterizer.h"
class RenderingServerCanvas;
class RenderingServerViewport;
class RenderingServerScene;
class RenderingServerGlobals {
public:
static RasterizerStorage *storage;
static RasterizerCanvas *canvas_render;
static Rasterizer *rasterizer;
static RenderingServerCanvas *canvas;
static RenderingServerViewport *viewport;
static RenderingServerScene *scene;
};
#define RSG RenderingServerGlobals
#endif // RENDERING_SERVER_GLOBALS_H