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e9762b3eaf
godot
/
scene
/
2d
/
physics
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Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
..
joints
…
SCsub
…
animatable_body_2d.cpp
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animatable_body_2d.h
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area_2d.cpp
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area_2d.h
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character_body_2d.cpp
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character_body_2d.h
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collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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kinematic_collision_2d.cpp
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kinematic_collision_2d.h
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physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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physics_body_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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rigid_body_2d.cpp
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rigid_body_2d.h
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shape_cast_2d.cpp
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shape_cast_2d.h
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static_body_2d.cpp
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static_body_2d.h
…