70 lines
3.4 KiB
C++
70 lines
3.4 KiB
C++
/**************************************************************************/
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/* render_data.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "render_data.h"
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void RenderData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_render_scene_buffers"), &RenderData::get_render_scene_buffers);
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ClassDB::bind_method(D_METHOD("get_render_scene_data"), &RenderData::get_render_scene_data);
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ClassDB::bind_method(D_METHOD("get_environment"), &RenderData::get_environment);
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ClassDB::bind_method(D_METHOD("get_camera_attributes"), &RenderData::get_camera_attributes);
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}
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void RenderDataExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_render_scene_buffers);
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GDVIRTUAL_BIND(_get_render_scene_data)
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GDVIRTUAL_BIND(_get_environment)
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GDVIRTUAL_BIND(_get_camera_attributes)
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}
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Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
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Ref<RenderSceneBuffers> ret;
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GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
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return ret;
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}
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RenderSceneData *RenderDataExtension::get_render_scene_data() const {
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RenderSceneData *ret = nullptr;
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GDVIRTUAL_CALL(_get_render_scene_data, ret);
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return ret;
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}
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RID RenderDataExtension::get_environment() const {
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RID ret;
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GDVIRTUAL_CALL(_get_environment, ret);
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return ret;
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}
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RID RenderDataExtension::get_camera_attributes() const {
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RID ret;
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GDVIRTUAL_CALL(_get_camera_attributes, ret);
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return ret;
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}
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