83 lines
3.7 KiB
C++
83 lines
3.7 KiB
C++
/**************************************************************************/
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/* render_scene_data.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENDER_SCENE_DATA_H
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#define RENDER_SCENE_DATA_H
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#include "core/object/class_db.h"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/object.h"
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#include "core/object/script_language.h"
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class RenderSceneData : public Object {
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GDCLASS(RenderSceneData, Object);
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protected:
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static void _bind_methods();
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public:
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virtual Transform3D get_cam_transform() const = 0;
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virtual Projection get_cam_projection() const = 0;
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virtual uint32_t get_view_count() const = 0;
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virtual Vector3 get_view_eye_offset(uint32_t p_view) const = 0;
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virtual Projection get_view_projection(uint32_t p_view) const = 0;
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virtual RID get_uniform_buffer() const = 0;
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};
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class RenderSceneDataExtension : public RenderSceneData {
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GDCLASS(RenderSceneDataExtension, RenderSceneData);
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protected:
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static void _bind_methods();
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public:
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virtual Transform3D get_cam_transform() const override;
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virtual Projection get_cam_projection() const override;
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virtual uint32_t get_view_count() const override;
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virtual Vector3 get_view_eye_offset(uint32_t p_view) const override;
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virtual Projection get_view_projection(uint32_t p_view) const override;
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virtual RID get_uniform_buffer() const override;
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GDVIRTUAL0RC(Transform3D, _get_cam_transform)
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GDVIRTUAL0RC(Projection, _get_cam_projection)
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GDVIRTUAL0RC(uint32_t, _get_view_count)
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GDVIRTUAL1RC(Vector3, _get_view_eye_offset, uint32_t)
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GDVIRTUAL1RC(Projection, _get_view_projection, uint32_t)
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GDVIRTUAL0RC(RID, _get_uniform_buffer)
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};
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#endif // RENDER_SCENE_DATA_H
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