godot/thirdparty/amd-fsr2/shaders
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
..
ffx_common_types.h
ffx_core.h
ffx_core_cpu.h
ffx_core_glsl.h
ffx_core_gpu_common.h
ffx_core_gpu_common_half.h
ffx_core_hlsl.h
ffx_core_portability.h
ffx_fsr1.h
ffx_fsr2_accumulate.h
ffx_fsr2_accumulate_pass.glsl
ffx_fsr2_autogen_reactive_pass.glsl
ffx_fsr2_callbacks_glsl.h
ffx_fsr2_callbacks_hlsl.h
ffx_fsr2_common.h
ffx_fsr2_compute_luminance_pyramid.h
ffx_fsr2_compute_luminance_pyramid_pass.glsl
ffx_fsr2_depth_clip.h
ffx_fsr2_depth_clip_pass.glsl
ffx_fsr2_force16_begin.h
ffx_fsr2_force16_end.h
ffx_fsr2_lock.h
ffx_fsr2_lock_pass.glsl
ffx_fsr2_postprocess_lock_status.h
ffx_fsr2_rcas.h
ffx_fsr2_rcas_pass.glsl
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
ffx_fsr2_reconstruct_previous_depth_pass.glsl
ffx_fsr2_reproject.h
ffx_fsr2_resources.h
ffx_fsr2_sample.h
ffx_fsr2_tcr_autogen.h
ffx_fsr2_tcr_autogen_pass.glsl
ffx_fsr2_upsample.h
ffx_spd.h