godot/platform
Rémi Verschelde 576ca44762
Linux: Don't use udev for joypad hotloading when running in a sandbox
udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.

Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.

Fixes #76879.

(cherry picked from commit 788cb74cc6)
2023-05-12 14:14:05 +02:00
..
android Fix double tap & drag on Android 2023-05-12 12:14:14 +02:00
ios Enable shadow warnings and fix raised errors 2023-05-12 13:56:48 +02:00
linuxbsd Linux: Don't use udev for joypad hotloading when running in a sandbox 2023-05-12 14:14:05 +02:00
macos Enable shadow warnings and fix raised errors 2023-05-12 13:56:48 +02:00
uwp Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
web Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-26 14:51:00 +02:00
windows Enable shadow warnings and fix raised errors 2023-05-12 13:56:48 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00