.. |
SCsub
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
aabb.cpp
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
aabb.h
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
bezier_curve.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
bezier_curve.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
bsp_tree.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
bsp_tree.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
camera_matrix.cpp
|
support for 2D shadow casters
|
2015-03-02 00:54:43 -03:00 |
camera_matrix.h
|
Camera Fixes
|
2014-09-15 20:06:37 -03:00 |
face3.cpp
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
face3.h
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
geometry.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
geometry.h
|
Changed code to remove gcc -Wparentheses warnings.
|
2015-02-16 18:58:41 -08:00 |
math_2d.cpp
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
math_2d.h
|
support for light and normal mapping in 2D
|
2015-02-18 19:40:02 -03:00 |
math_defs.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
math_defs.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
math_funcs.cpp
|
- Fix issue #802: randomize() now generate non-zero seed during the first hour of every days, the first minute of every hours and the first second of every minutes.
|
2014-10-27 09:58:12 +01:00 |
math_funcs.h
|
Fixes
|
2014-12-20 15:30:06 -03:00 |
matrix3.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
matrix3.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
octree.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
plane.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
plane.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
quat.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
quat.h
|
3D Physics Rework, Other Stuff
|
2014-09-15 11:33:30 -03:00 |
quick_hull.cpp
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
quick_hull.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
transform.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
transform.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
triangle_mesh.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
triangle_mesh.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
triangulate.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
triangulate.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
triangulator.cpp
|
begin new serialization framework
|
2015-02-15 01:21:26 -03:00 |
triangulator.h
|
begin new serialization framework
|
2015-02-15 01:21:26 -03:00 |
vector3.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
vector3.h
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |