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joints
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Style: Cleanup header guards for consistency
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2022-09-26 13:51:17 +02:00 |
gjk_epa.cpp
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
gjk_epa.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
godot_area_3d.cpp
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Add area monitor callback error checking
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2022-08-07 13:47:03 -07:00 |
godot_area_3d.h
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
godot_area_pair_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_pair_3d.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
godot_body_3d.cpp
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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2022-09-15 15:09:23 +02:00 |
godot_body_3d.h
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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2022-09-15 15:09:23 +02:00 |
godot_body_direct_state_3d.cpp
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Add is_zero_approx methods to Vector2 , 3 , and 4
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2022-09-02 00:29:50 -04:00 |
godot_body_direct_state_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_pair_3d.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_body_pair_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d_bvh.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_3d_bvh.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_3d.h
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Add collision weight to PhysicsBody for penetrations must be avoided
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2022-08-18 08:10:31 +09:00 |
godot_collision_solver_3d_sat.cpp
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Add is_zero_approx methods to Vector2 , 3 , and 4
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2022-09-02 00:29:50 -04:00 |
godot_collision_solver_3d_sat.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
godot_collision_solver_3d.cpp
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Warn users when collisions are not supported
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2022-09-19 16:51:41 +02:00 |
godot_collision_solver_3d.h
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Fix collision solving between world boundary and motion shape
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2022-08-27 19:51:14 +02:00 |
godot_constraint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_joint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_physics_server_3d.cpp
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Add area_get_collision_layer and area_get_collision_mask
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2022-09-25 14:34:35 +04:00 |
godot_physics_server_3d.h
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Add area_get_collision_layer and area_get_collision_mask
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2022-09-25 14:34:35 +04:00 |
godot_shape_3d.cpp
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GodotCylinderShape3D::get_supports: delete dead code
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2022-09-28 21:37:37 +02:00 |
godot_shape_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_soft_body_3d.cpp
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use ERR_FAIL_INDEX when preferred
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2022-05-25 13:36:45 -05:00 |
godot_soft_body_3d.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
godot_space_3d.cpp
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
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2022-09-28 17:05:34 +02:00 |
godot_space_3d.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
godot_step_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
godot_step_3d.h
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |