godot/scene
风青山 ea30aabfb1 Clear monitoring in `Area*` when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
..
2d Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
3d Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
animation Merge pull request #85794 from TokageItLab/stablemixer 2023-12-12 00:33:01 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #86129 from TheSofox/color-picker-memory 2023-12-14 21:22:39 +01:00
main Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments 2023-12-14 17:38:34 +01:00
resources Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments 2023-12-14 17:38:34 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00