godot/editor/plugins/tile_set_editor_plugin.cpp

301 lines
9.3 KiB
C++

/*************************************************************************/
/* tile_set_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_set_editor_plugin.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/sprite.h"
void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
tileset = p_tileset;
}
void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if (!Object::cast_to<Sprite>(child)) {
if (child->get_child_count() > 0) {
_import_node(child, p_library);
}
continue;
}
Sprite *mi = Object::cast_to<Sprite>(child);
Ref<Texture> texture = mi->get_texture();
Ref<Texture> normal_map = mi->get_normal_map();
Ref<ShaderMaterial> material = mi->get_material();
if (texture.is_null())
continue;
int id = p_library->find_tile_by_name(mi->get_name());
if (id < 0) {
id = p_library->get_last_unused_tile_id();
p_library->create_tile(id);
p_library->tile_set_name(id, mi->get_name());
}
p_library->tile_set_texture(id, texture);
p_library->tile_set_normal_map(id, normal_map);
p_library->tile_set_material(id, material);
p_library->tile_set_modulate(id, mi->get_modulate());
Vector2 phys_offset;
Size2 s;
if (mi->is_region()) {
s = mi->get_region_rect().size;
p_library->tile_set_region(id, mi->get_region_rect());
} else {
const int frame = mi->get_frame();
const int hframes = mi->get_hframes();
s = texture->get_size() / Size2(hframes, mi->get_vframes());
p_library->tile_set_region(id, Rect2(Vector2(frame % hframes, frame / hframes) * s, s));
}
if (mi->is_centered()) {
phys_offset += -s / 2;
}
Vector<TileSet::ShapeData> collisions;
Ref<NavigationPolygon> nav_poly;
Ref<OccluderPolygon2D> occluder;
bool found_collisions = false;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (Object::cast_to<NavigationPolygonInstance>(child2))
nav_poly = Object::cast_to<NavigationPolygonInstance>(child2)->get_navigation_polygon();
if (Object::cast_to<LightOccluder2D>(child2))
occluder = Object::cast_to<LightOccluder2D>(child2)->get_occluder_polygon();
if (!Object::cast_to<StaticBody2D>(child2))
continue;
found_collisions = true;
StaticBody2D *sb = Object::cast_to<StaticBody2D>(child2);
List<uint32_t> shapes;
sb->get_shape_owners(&shapes);
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
if (sb->is_shape_owner_disabled(E->get())) continue;
Transform2D shape_transform = sb->shape_owner_get_transform(E->get());
bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
Ref<Shape2D> shape = sb->shape_owner_get_shape(E->get(), k);
TileSet::ShapeData shape_data;
shape_data.shape = shape;
shape_data.shape_transform = shape_transform;
shape_data.one_way_collision = one_way;
collisions.push_back(shape_data);
}
}
}
if (found_collisions) {
p_library->tile_set_shapes(id, collisions);
}
p_library->tile_set_texture_offset(id, mi->get_offset());
p_library->tile_set_navigation_polygon(id, nav_poly);
p_library->tile_set_light_occluder(id, occluder);
p_library->tile_set_occluder_offset(id, -phys_offset);
p_library->tile_set_navigation_polygon_offset(id, -phys_offset);
}
}
void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
_import_node(p_scene, p_library);
}
void TileSetEditor::_menu_confirm() {
switch (option) {
case MENU_OPTION_MERGE_FROM_SCENE:
case MENU_OPTION_CREATE_FROM_SCENE: {
EditorNode *en = editor;
Node *scene = en->get_edited_scene();
if (!scene)
break;
_import_scene(scene, tileset, option == MENU_OPTION_MERGE_FROM_SCENE);
} break;
}
}
void TileSetEditor::_name_dialog_confirm(const String &name) {
switch (option) {
case MENU_OPTION_REMOVE_ITEM: {
int id = tileset->find_tile_by_name(name);
if (id < 0 && name.is_valid_integer())
id = name.to_int();
if (tileset->has_tile(id)) {
tileset->remove_tile(id);
} else {
err_dialog->set_text(TTR("Could not find tile:") + " " + name);
err_dialog->popup_centered(Size2(300, 60));
}
} break;
}
}
void TileSetEditor::_menu_cbk(int p_option) {
option = p_option;
switch (p_option) {
case MENU_OPTION_ADD_ITEM: {
tileset->create_tile(tileset->get_last_unused_tile_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
nd->set_title(TTR("Remove Item"));
nd->set_text(TTR("Item name or ID:"));
nd->popup_centered(Size2(300, 95));
} break;
case MENU_OPTION_CREATE_FROM_SCENE: {
cd->set_text(TTR("Create from scene?"));
cd->popup_centered(Size2(300, 60));
} break;
case MENU_OPTION_MERGE_FROM_SCENE: {
cd->set_text(TTR("Merge from scene?"));
cd->popup_centered(Size2(300, 60));
} break;
}
}
Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
_import_scene(p_base_scene, ml, p_merge);
return OK;
}
void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk", &TileSetEditor::_menu_cbk);
ClassDB::bind_method("_menu_confirm", &TileSetEditor::_menu_confirm);
ClassDB::bind_method("_name_dialog_confirm", &TileSetEditor::_name_dialog_confirm);
}
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
Panel *panel = memnew(Panel);
panel->set_area_as_parent_rect();
add_child(panel);
MenuButton *options = memnew(MenuButton);
panel->add_child(options);
options->set_position(Point2(1, 1));
options->set_text("Theme");
options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
options->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE);
options->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE);
options->get_popup()->connect("id_pressed", this, "_menu_cbk");
editor = p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
cd->get_ok()->connect("pressed", this, "_menu_confirm");
nd = memnew(EditorNameDialog);
add_child(nd);
nd->set_hide_on_ok(true);
nd->get_line_edit()->set_margin(MARGIN_TOP, 28);
nd->connect("name_confirmed", this, "_name_dialog_confirm");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
err_dialog->set_title(TTR("Error"));
}
void TileSetEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<TileSet>(p_node)) {
tileset_editor->edit(Object::cast_to<TileSet>(p_node));
tileset_editor->show();
} else
tileset_editor->hide();
}
bool TileSetEditorPlugin::handles(Object *p_node) const {
return p_node->is_class("TileSet");
}
void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible)
tileset_editor->show();
else
tileset_editor->hide();
}
TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
tileset_editor = memnew(TileSetEditor(p_node));
p_node->get_viewport()->add_child(tileset_editor);
tileset_editor->set_area_as_parent_rect();
tileset_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
tileset_editor->set_end(Point2(0, 22));
tileset_editor->hide();
}