godot/core/config
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
engine.cpp Core: Move generated `VERSION_HASH` to a `.cpp` file 2022-02-09 09:20:17 +01:00
engine.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
project_settings.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
project_settings.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00