godot/platform
Rémi Verschelde eabf4bbd67 Emscripten: Do not define BINARYEN_TRAP_MODE='clamp'
It is not supported in Emscripten's `latest-upstream` LLVM backend,
and doesn't seem necessary in the `latest` backend either.
It was initially added in #22857 to solve a compilation error with the latter.

Part of #30270.

(cherry picked from commit 63544e6b02)
2019-11-29 16:10:18 +01:00
..
android Android: Bump gradle version to 5.1.1 2019-11-12 13:09:36 +01:00
haiku Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-11-12 13:09:36 +01:00
javascript Emscripten: Do not define BINARYEN_TRAP_MODE='clamp' 2019-11-29 16:10:18 +01:00
osx [macOS] Fix locale detection. 2019-11-29 16:05:07 +01:00
server Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
uwp Fix memory leak after closing files 2019-11-12 13:09:35 +01:00
windows Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
x11 [X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-11-12 13:09:35 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-11-12 13:09:36 +01:00