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eac22e3eb4
godot
/
servers
/
rendering
/
renderer_rd
/
environment
History
Rémi Verschelde
a7335b00e6
Merge pull request
#62362
from clayjohn/VULKAN-halo
2022-07-27 11:17:34 +02:00
..
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
fog.cpp
Implement shader uniform groups/subgroups
2022-07-26 11:26:09 +03:00
fog.h
Move Sky(RD) into environment
2022-07-26 10:19:40 +10:00
gi.cpp
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
2022-07-27 12:32:07 +10:00
gi.h
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
2022-07-27 12:32:07 +10:00
sky.cpp
Use full size mipmaps for reflections when in high-quality mode
2022-07-26 23:53:05 -07:00
sky.h
Move Sky(RD) into environment
2022-07-26 10:19:40 +10:00