godot/core/io/file_access_network.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

172 lines
5.3 KiB
C++

/*************************************************************************/
/* file_access_network.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_NETWORK_H
#define FILE_ACCESS_NETWORK_H
#include "core/io/stream_peer_tcp.h"
#include "core/os/file_access.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
class FileAccessNetwork;
class FileAccessNetworkClient {
struct BlockRequest {
int id;
uint64_t offset;
int size;
};
List<BlockRequest> block_requests;
Semaphore *sem;
Thread *thread;
bool quit;
Mutex *mutex;
Mutex *blockrequest_mutex;
Map<int, FileAccessNetwork *> accesses;
Ref<StreamPeerTCP> client;
int last_id;
Vector<uint8_t> block;
void _thread_func();
static void _thread_func(void *s);
void put_32(int p_32);
void put_64(int64_t p_64);
int get_32();
int64_t get_64();
int lockcount;
void lock_mutex();
void unlock_mutex();
friend class FileAccessNetwork;
static FileAccessNetworkClient *singleton;
public:
static FileAccessNetworkClient *get_singleton() { return singleton; }
Error connect(const String &p_host, int p_port, const String &p_password = "");
FileAccessNetworkClient();
~FileAccessNetworkClient();
};
class FileAccessNetwork : public FileAccess {
Semaphore *sem;
Semaphore *page_sem;
Mutex *buffer_mutex;
bool opened;
size_t total_size;
mutable size_t pos;
int id;
mutable bool eof_flag;
mutable int last_page;
mutable uint8_t *last_page_buff;
int page_size;
int read_ahead;
mutable int waiting_on_page;
mutable int last_activity_val;
struct Page {
int activity;
bool queued;
Vector<uint8_t> buffer;
Page() {
activity = 0;
queued = false;
}
};
mutable Vector<Page> pages;
mutable Error response;
uint64_t exists_modtime;
friend class FileAccessNetworkClient;
void _queue_page(int p_page) const;
void _respond(size_t p_len, Error p_status);
void _set_block(int p_offset, const Vector<uint8_t> &p_block);
public:
enum Command {
COMMAND_OPEN_FILE,
COMMAND_READ_BLOCK,
COMMAND_CLOSE,
COMMAND_FILE_EXISTS,
COMMAND_GET_MODTIME,
};
enum Response {
RESPONSE_OPEN,
RESPONSE_DATA,
RESPONSE_FILE_EXISTS,
RESPONSE_GET_MODTIME,
};
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual size_t get_position() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
virtual int get_buffer(uint8_t *p_dst, int p_length) const;
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_path); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file);
virtual uint32_t _get_unix_permissions(const String &p_file);
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
static void configure();
FileAccessNetwork();
~FileAccessNetwork();
};
#endif // FILE_ACCESS_NETWORK_H