godot/drivers/gles3
clayjohn eb07056e70 Add texture reading code to OpenGL3 renderer for web and mobile
This allows using texture_2d_get on all platforms which is needed for the get_image function

This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length
2022-11-01 13:42:53 -07:00
..
effects Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Merge pull request #66107 from devloglogan/ambient-light-disabled-fix 2022-10-27 10:08:29 -07:00
storage Add texture reading code to OpenGL3 renderer for web and mobile 2022-11-01 13:42:53 -07:00
rasterizer_canvas_gles3.cpp Add texture reading code to OpenGL3 renderer for web and mobile 2022-11-01 13:42:53 -07:00
rasterizer_canvas_gles3.h Improve behaviour of clip_children by clipping 2022-10-13 18:35:12 -07:00
rasterizer_gles3.cpp Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
rasterizer_scene_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
shader_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00