godot/scene
Sam Briels 3e186ae043 fix: emit target_reached signal after updating state 2022-10-31 13:04:20 +01:00
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2d fix: emit target_reached signal after updating state 2022-10-31 13:04:20 +01:00
3d Remove leading spaces from enumerator name hints 2022-10-08 15:23:46 +08:00
animation Fix crash when playing Tween right after finishing 2022-09-20 10:26:17 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Hide text of RichTextLabel if BBCode is enabled 2022-10-11 15:21:19 +02:00
main Merge pull request #67612 from timothyqiu/who-ami-i-3.x 2022-10-31 12:25:12 +01:00
resources Expose various color themes for `Button` 2022-10-12 18:19:52 -03:00
SCsub
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00