..
shaders
Improve SSAO performance and quality
2019-05-26 12:01:01 +02:00
rasterizer_canvas_gles3.cpp
Added ability for multiple images to be imported as an atlas
2019-04-19 15:56:34 -03:00
rasterizer_canvas_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp
Merge pull request #27067 from shartte/remove-context-gl
2019-04-07 12:38:55 +02:00
rasterizer_gles3.h
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
rasterizer_scene_gles3.cpp
fix no depth test and render_priority sorting
2019-05-23 09:21:57 -07:00
rasterizer_scene_gles3.h
Fixed handling of depth texture so it's resolved and bound when needed
2019-03-26 17:48:22 +01:00
rasterizer_storage_gles3.cpp
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
rasterizer_storage_gles3.h
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Implement shadow to opacity
2019-05-21 20:07:46 +10:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
2019-02-27 23:49:34 -03:00
shader_gles3.h
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00