godot/scene
Hugo Locurcio eb0cced3c0
Improve SSAO performance and quality
This decreases the number of samples significantly, leading to a
notable performance increase with only a very slight loss in
visual quality.

This also tweaks the default SSAO settings to use 3×3 blurring,
which makes noise patterns much less visible.
2019-05-26 12:01:01 +02:00
..
2d Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
3d Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale 2019-05-23 17:01:40 +02:00
animation Merge pull request #29109 from RandomShaper/fix_onion_skinning 2019-05-23 07:58:27 +02:00
audio Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
gui Merge pull request #29078 from KoBeWi/scroll_stuff 2019-05-24 19:56:15 +02:00
main Merge pull request #29152 from nekomatata/fix-node-rename-tool-script 2019-05-24 22:41:37 +02:00
resources Improve SSAO performance and quality 2019-05-26 12:01:01 +02:00
register_scene_types.cpp Expression node for visual shaders 2019-05-21 12:11:41 +03:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00