godot/editor/plugins/animation_player_editor_plu...

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/*************************************************************************/
/* animation_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_player_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
#include "editor/editor_settings.h"
// For onion skinning
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {
player = NULL;
set_process(false);
track_editor->set_animation(Ref<Animation>());
track_editor->set_root(NULL);
track_editor->show_select_node_warning(true);
_update_player();
//editor->animation_editor_make_visible(false);
}
}
void AnimationPlayerEditor::_gui_input(Ref<InputEvent> p_event) {
}
void AnimationPlayerEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (!player)
return;
updating = true;
if (player->is_playing()) {
{
String animname = player->get_assigned_animation();
if (player->has_animation(animname)) {
Ref<Animation> anim = player->get_animation(animname);
if (!anim.is_null()) {
frame->set_max(anim->get_length());
}
}
}
frame->set_value(player->get_current_animation_position());
track_editor->set_anim_pos(player->get_current_animation_position());
EditorNode::get_singleton()->get_inspector()->refresh();
} else if (last_active) {
//need the last frame after it stopped
frame->set_value(player->get_current_animation_position());
}
last_active = player->is_playing();
//seek->set_val(player->get_position());
updating = false;
} break;
case NOTIFICATION_ENTER_TREE: {
tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
get_tree()->connect("node_removed", this, "_node_removed");
add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
} break;
case NOTIFICATION_THEME_CHANGED: {
autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
play->set_icon(get_icon("PlayStart", "EditorIcons"));
play_from->set_icon(get_icon("Play", "EditorIcons"));
play_bw->set_icon(get_icon("PlayStartBackwards", "EditorIcons"));
play_bw_from->set_icon(get_icon("PlayBackwards", "EditorIcons"));
autoplay_icon = get_icon("AutoPlay", "EditorIcons");
stop->set_icon(get_icon("Stop", "EditorIcons"));
pin->set_icon(get_icon("Pin", "EditorIcons"));
onion_skinning->set_icon(get_icon("Onion", "EditorIcons"));
tool_anim->add_style_override("normal", get_stylebox("normal", "Button"));
track_editor->get_edit_menu()->add_style_override("normal", get_stylebox("normal", "Button"));
#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_icon(m_icon, "EditorIcons"))
ITEM_ICON(TOOL_NEW_ANIM, "New");
ITEM_ICON(TOOL_LOAD_ANIM, "Load");
ITEM_ICON(TOOL_SAVE_ANIM, "Save");
ITEM_ICON(TOOL_SAVE_AS_ANIM, "Save");
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
//ITEM_ICON(TOOL_COPY_ANIM, "Copy");
//ITEM_ICON(TOOL_PASTE_ANIM, "Paste");
} break;
}
}
void AnimationPlayerEditor::_autoplay_pressed() {
if (updating)
return;
if (animation->get_item_count() == 0) {
return;
}
String current = animation->get_item_text(animation->get_selected());
if (player->get_autoplay() == current) {
//unset
undo_redo->create_action(TTR("Toggle Autoplay"));
undo_redo->add_do_method(player, "set_autoplay", "");
undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
} else {
//set
undo_redo->create_action(TTR("Toggle Autoplay"));
undo_redo->add_do_method(player, "set_autoplay", current);
undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
}
}
void AnimationPlayerEditor::_play_pressed() {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
if (current == player->get_assigned_animation())
player->stop(); //so it won't blend with itself
player->play(current);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_play_from_pressed() {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation() && player->is_playing()) {
player->stop(); //so it won't blend with itself
}
player->play(current);
player->seek(time);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_play_bw_pressed() {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
if (current == player->get_assigned_animation())
player->stop(); //so it won't blend with itself
player->play(current, -1, -1, true);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_play_bw_from_pressed() {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation())
player->stop(); //so it won't blend with itself
player->play(current, -1, -1, true);
player->seek(time);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_stop_pressed() {
if (!player) {
return;
}
player->stop(false);
play->set_pressed(false);
stop->set_pressed(true);
//pause->set_pressed(false);
//player->set_pause(false);
}
void AnimationPlayerEditor::_pause_pressed() {
//player->set_pause( pause->is_pressed() );
}
void AnimationPlayerEditor::_animation_selected(int p_which) {
if (updating)
return;
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
player->set_assigned_animation(current);
Ref<Animation> anim = player->get_animation(current);
{
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
}
}
frame->set_max(anim->get_length());
if (anim->get_step())
frame->set_step(anim->get_step());
else
frame->set_step(0.00001);
} else {
track_editor->set_animation(Ref<Animation>());
track_editor->set_root(NULL);
}
autoplay->set_pressed(current == player->get_autoplay());
AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
EditorNode::get_singleton()->update_keying();
}
void AnimationPlayerEditor::_animation_new() {
renaming = false;
name_title->set_text(TTR("New Animation Name:"));
int count = 1;
String base = TTR("New Anim");
while (true) {
String attempt = base;
if (count > 1)
attempt += " (" + itos(count) + ")";
if (player->has_animation(attempt)) {
count++;
continue;
}
base = attempt;
break;
}
name->set_text(base);
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
}
void AnimationPlayerEditor::_animation_rename() {
if (animation->get_item_count() == 0)
return;
int selected = animation->get_selected();
String selected_name = animation->get_item_text(selected);
name_title->set_text(TTR("Change Animation Name:"));
name->set_text(selected_name);
renaming = true;
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
}
void AnimationPlayerEditor::_animation_load() {
ERR_FAIL_COND(!player);
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
file->popup_centered_ratio();
current_option = RESOURCE_LOAD;
}
void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path) {
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
String path = ProjectSettings::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
accept->set_text(TTR("Error saving resource!"));
accept->popup_centered_minsize();
return;
}
((Resource *)p_resource.ptr())->set_path(path);
editor->emit_signal("resource_saved", p_resource);
}
void AnimationPlayerEditor::_animation_save(const Ref<Resource> &p_resource) {
if (p_resource->get_path().is_resource_file()) {
_animation_save_in_path(p_resource, p_resource->get_path());
} else {
_animation_save_as(p_resource);
}
}
void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource) {
file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
List<String> extensions;
ResourceSaver::get_recognized_extensions(p_resource, &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
//file->set_current_path(current_path);
if (p_resource->get_path() != "") {
file->set_current_path(p_resource->get_path());
if (extensions.size()) {
String ext = p_resource->get_path().get_extension().to_lower();
if (extensions.find(ext) == NULL) {
file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
}
}
} else {
String existing;
if (extensions.size()) {
if (p_resource->get_name() != "") {
existing = p_resource->get_name() + "." + extensions.front()->get().to_lower();
} else {
existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
}
}
file->set_current_path(existing);
}
file->popup_centered_ratio();
file->set_title(TTR("Save Resource As..."));
current_option = RESOURCE_SAVE;
}
void AnimationPlayerEditor::_animation_remove() {
if (animation->get_item_count() == 0)
return;
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered_minsize();
}
void AnimationPlayerEditor::_animation_remove_confirmed() {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
undo_redo->create_action(TTR("Remove Animation"));
if (player->get_autoplay() == current) {
undo_redo->add_do_method(player, "set_autoplay", "");
undo_redo->add_undo_method(player, "set_autoplay", current);
// Avoid having the autoplay icon linger around if there is only one animation in the player
undo_redo->add_do_method(this, "_animation_player_changed", player);
}
undo_redo->add_do_method(player, "remove_animation", current);
undo_redo->add_undo_method(player, "add_animation", current, anim);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
int idx = -1;
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == p_anim) {
idx = i;
break;
}
}
ERR_FAIL_COND(idx == -1);
animation->select(idx);
_animation_selected(idx);
}
void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
if (new_name == "" || new_name.find(":") != -1 || new_name.find("/") != -1) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered_minsize();
return;
}
if (renaming && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
name_dialog->hide();
return;
}
if (player->has_animation(new_name)) {
error_dialog->set_text(TTR("Animation name already exists!"));
error_dialog->popup_centered_minsize();
return;
}
if (renaming) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(player, "rename_animation", current, new_name);
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
undo_redo->add_undo_method(player, "rename_animation", new_name, current);
undo_redo->add_undo_method(anim.ptr(), "set_name", current);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
_select_anim_by_name(new_name);
} else {
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name);
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
undo_redo->add_undo_method(player, "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
_select_anim_by_name(new_name);
}
name_dialog->hide();
}
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
if (animation->get_item_count() == 0)
return;
String current = animation->get_item_text(animation->get_selected());
undo_redo->create_action(TTR("Blend Next Changed"));
undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_animation_blend() {
if (updating_blends)
return;
blend_editor.tree->clear();
if (animation->get_item_count() == 0)
return;
String current = animation->get_item_text(animation->get_selected());
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
blend_editor.tree->set_hide_root(true);
blend_editor.tree->set_column_min_width(0, 10);
blend_editor.tree->set_column_min_width(1, 3);
List<StringName> anims;
player->get_animation_list(&anims);
TreeItem *root = blend_editor.tree->create_item();
updating_blends = true;
int i = 0;
bool anim_found = false;
blend_editor.next->clear();
blend_editor.next->add_item("", i);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
String to = E->get();
TreeItem *blend = blend_editor.tree->create_item(root);
blend->set_editable(0, false);
blend->set_editable(1, true);
blend->set_text(0, to);
blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
blend->set_range_config(1, 0, 3600, 0.001);
blend->set_range(1, player->get_blend_time(current, to));
i++;
blend_editor.next->add_item(to, i);
if (to == player->animation_get_next(current)) {
blend_editor.next->select(i);
anim_found = true;
}
}
// make sure we reset it else it becomes out of sync and could contain a deleted animation
if (!anim_found) {
blend_editor.next->select(0);
player->animation_set_next(current, blend_editor.next->get_item_text(0));
}
updating_blends = false;
}
void AnimationPlayerEditor::_blend_edited() {
if (updating_blends)
return;
if (animation->get_item_count() == 0)
return;
String current = animation->get_item_text(animation->get_selected());
TreeItem *selected = blend_editor.tree->get_edited();
if (!selected)
return;
updating_blends = true;
String to = selected->get_text(0);
float blend_time = selected->get_range(1);
float prev_blend_time = player->get_blend_time(current, to);
undo_redo->create_action(TTR("Change Blend Time"));
undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
updating_blends = false;
}
void AnimationPlayerEditor::ensure_visibility() {
if (player && pin->is_pressed())
return; // another player is pinned, don't reset
_animation_edit();
}
Dictionary AnimationPlayerEditor::get_state() const {
Dictionary d;
d["visible"] = is_visible_in_tree();
if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
d["animation"] = player->get_assigned_animation();
}
return d;
}
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (p_state.has("visible") && p_state["visible"]) {
if (!EditorNode::get_singleton()->get_edited_scene())
return;
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player = Object::cast_to<AnimationPlayer>(n);
_update_player();
show();
set_process(true);
ensure_visibility();
//EditorNode::get_singleton()->animation_panel_make_visible(true);
if (p_state.has("animation")) {
String anim = p_state["animation"];
_select_anim_by_name(anim);
_animation_edit();
}
}
}
}
void AnimationPlayerEditor::_animation_resource_edit() {
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
editor->edit_resource(anim);
}
}
void AnimationPlayerEditor::_animation_edit() {
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
}
} else {
track_editor->set_animation(Ref<Animation>());
track_editor->set_root(NULL);
}
}
void AnimationPlayerEditor::_dialog_action(String p_file) {
switch (current_option) {
case RESOURCE_LOAD: {
ERR_FAIL_COND(!player);
Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
ERR_FAIL_COND(res.is_null());
ERR_FAIL_COND(!res->is_class("Animation"));
if (p_file.find_last("/") != -1) {
p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length());
}
if (p_file.find_last("\\") != -1) {
p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length());
}
if (p_file.find(".") != -1)
p_file = p_file.substr(0, p_file.find("."));
undo_redo->create_action(TTR("Load Animation"));
undo_redo->add_do_method(player, "add_animation", p_file, res);
undo_redo->add_undo_method(player, "remove_animation", p_file);
if (player->has_animation(p_file)) {
undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
}
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
break;
}
case RESOURCE_SAVE: {
String current = animation->get_item_text(animation->get_selected());
if (current != "") {
Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND(!Object::cast_to<Resource>(*anim))
RES current_res = RES(Object::cast_to<Resource>(*anim));
_animation_save_in_path(current_res, p_file);
}
}
}
}
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
player->set_speed_scale(p_scale.to_double());
}
void AnimationPlayerEditor::_update_animation() {
// the purpose of _update_animation is to reflect the current state
// of the animation player in the current editor..
updating = true;
if (player->is_playing()) {
play->set_pressed(true);
stop->set_pressed(false);
} else {
play->set_pressed(false);
stop->set_pressed(true);
}
scale->set_text(String::num(player->get_speed_scale(), 2));
String current = player->get_assigned_animation();
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == current) {
animation->select(i);
break;
}
}
updating = false;
}
void AnimationPlayerEditor::_update_player() {
updating = true;
List<StringName> animlist;
if (player)
player->get_animation_list(&animlist);
animation->clear();
#define ITEM_DISABLED(m_item, m_disabled) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), m_disabled)
ITEM_DISABLED(TOOL_SAVE_ANIM, animlist.size() == 0);
ITEM_DISABLED(TOOL_SAVE_AS_ANIM, animlist.size() == 0);
ITEM_DISABLED(TOOL_DUPLICATE_ANIM, animlist.size() == 0);
ITEM_DISABLED(TOOL_RENAME_ANIM, animlist.size() == 0);
ITEM_DISABLED(TOOL_EDIT_TRANSITIONS, animlist.size() == 0);
ITEM_DISABLED(TOOL_COPY_ANIM, animlist.size() == 0);
ITEM_DISABLED(TOOL_REMOVE_ANIM, animlist.size() == 0);
stop->set_disabled(animlist.size() == 0);
play->set_disabled(animlist.size() == 0);
play_bw->set_disabled(animlist.size() == 0);
play_bw_from->set_disabled(animlist.size() == 0);
play_from->set_disabled(animlist.size() == 0);
frame->set_editable(animlist.size() != 0);
animation->set_disabled(animlist.size() == 0);
autoplay->set_disabled(animlist.size() == 0);
tool_anim->set_disabled(player == NULL);
onion_skinning->set_disabled(player == NULL);
pin->set_disabled(player == NULL);
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
if (player->get_autoplay() == E->get())
animation->add_icon_item(autoplay_icon, E->get());
else
animation->add_item(E->get());
if (player->get_assigned_animation() == E->get())
active_idx = animation->get_item_count() - 1;
}
if (!player) {
AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
EditorNode::get_singleton()->update_keying();
return;
}
updating = false;
if (active_idx != -1) {
animation->select(active_idx);
autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
_animation_selected(active_idx);
} else if (animation->get_item_count() > 0) {
animation->select(0);
autoplay->set_pressed(animation->get_item_text(0) == player->get_autoplay());
_animation_selected(0);
} else {
_animation_selected(0);
}
//pause->set_pressed(player->is_paused());
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
}
}
_update_animation();
}
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (onion.enabled)
_start_onion_skinning();
if (player && pin->is_pressed())
return; //ignore, pinned
player = p_player;
if (player) {
_update_player();
track_editor->show_select_node_warning(false);
} else {
track_editor->show_select_node_warning(true);
//hide();
}
}
void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
if (!onion.can_overlay)
return;
// Can happen on viewport resize, at least
if (!_are_onion_layers_valid())
return;
RID ci = p_overlay->get_canvas_item();
Rect2 src_rect = p_overlay->get_global_rect();
// Re-flip since captures are already flipped
src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
src_rect.size.y *= -1;
Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
float alpha_step = 1.0 / (onion.steps + 1);
int cidx = 0;
if (onion.past) {
float alpha = 0;
do {
alpha += alpha_step;
if (onion.captures_valid[cidx]) {
VS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
}
cidx++;
} while (cidx < onion.steps);
}
if (onion.future) {
float alpha = 1;
int base_cidx = cidx;
do {
alpha -= alpha_step;
if (onion.captures_valid[cidx]) {
VS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
}
cidx++;
} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it
}
}
void AnimationPlayerEditor::_animation_duplicate() {
if (!animation->get_item_count())
return;
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
if (!anim.is_valid())
return;
Ref<Animation> new_anim = memnew(Animation);
List<PropertyInfo> plist;
anim->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_STORAGE) {
new_anim->set(E->get().name, anim->get(E->get().name));
}
}
new_anim->set_path("");
String new_name = current;
while (player->has_animation(new_name)) {
new_name = new_name + " (copy)";
}
undo_redo->create_action(TTR("Duplicate Animation"));
undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
undo_redo->add_undo_method(player, "remove_animation", new_name);
undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == new_name) {
animation->select(i);
_animation_selected(i);
return;
}
}
}
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
if (updating || !player || player->is_playing()) {
return;
};
updating = true;
String current = player->get_assigned_animation(); //animation->get_item_text( animation->get_selected() );
if (current == "" || !player->has_animation(current)) {
updating = false;
current = "";
return;
};
Ref<Animation> anim;
anim = player->get_animation(current);
float pos = anim->get_length() * (p_value / frame->get_max());
float step = anim->get_step();
if (step) {
pos = Math::stepify(pos, step);
if (pos < 0)
pos = 0;
if (pos >= anim->get_length())
pos = anim->get_length();
}
if (player->is_valid() && !p_set) {
float cpos = player->get_current_animation_position();
player->seek_delta(pos, pos - cpos);
} else {
player->stop(true);
player->seek(pos, true);
}
track_editor->set_anim_pos(pos);
updating = true;
};
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
if (player == p_pl && is_visible_in_tree()) {
_update_player();
if (blend_editor.dialog->is_visible_in_tree())
_animation_blend(); //update
}
}
void AnimationPlayerEditor::_list_changed() {
if (is_visible_in_tree())
_update_player();
}
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
if (p_len)
frame->set_step(p_len);
else
frame->set_step(0.00001);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
if (!is_visible_in_tree())
return;
if (!player)
return;
if (player->is_playing())
return;
updating = true;
frame->set_value(p_pos);
updating = false;
_seek_value_changed(p_pos, !p_drag);
EditorNode::get_singleton()->get_inspector()->refresh();
//seekit
}
void AnimationPlayerEditor::_hide_anim_editors() {
player = NULL;
hide();
set_process(false);
track_editor->set_animation(Ref<Animation>());
track_editor->set_root(NULL);
track_editor->show_select_node_warning(true);
//editor->animation_editor_make_visible(false);
}
void AnimationPlayerEditor::_animation_about_to_show_menu() {
}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count())
current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim;
if (current != String()) {
anim = player->get_animation(current);
}
switch (p_option) {
case TOOL_NEW_ANIM: {
_animation_new();
} break;
case TOOL_LOAD_ANIM: {
_animation_load();
break;
} break;
case TOOL_SAVE_ANIM: {
if (anim.is_valid()) {
_animation_save(anim);
}
} break;
case TOOL_SAVE_AS_ANIM: {
if (anim.is_valid()) {
_animation_save_as(anim);
}
} break;
case TOOL_DUPLICATE_ANIM: {
_animation_duplicate();
} break;
case TOOL_RENAME_ANIM: {
_animation_rename();
} break;
case TOOL_EDIT_TRANSITIONS: {
_animation_blend();
} break;
case TOOL_REMOVE_ANIM: {
_animation_remove();
} break;
case TOOL_COPY_ANIM: {
if (!animation->get_item_count()) {
error_dialog->set_text(TTR("No animation to copy!"));
error_dialog->popup_centered_minsize();
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
//editor->edit_resource(anim);
EditorSettings::get_singleton()->set_resource_clipboard(anim);
} break;
case TOOL_PASTE_ANIM: {
Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim.is_valid()) {
error_dialog->set_text(TTR("No animation resource on clipboard!"));
error_dialog->popup_centered_minsize();
return;
}
String name = anim->get_name();
if (name == "") {
name = TTR("Pasted Animation");
}
int idx = 1;
String base = name;
while (player->has_animation(name)) {
idx++;
name = base + " " + itos(idx);
}
undo_redo->create_action(TTR("Paste Animation"));
undo_redo->add_do_method(player, "add_animation", name, anim);
undo_redo->add_undo_method(player, "remove_animation", name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
_select_anim_by_name(name);
} break;
case TOOL_EDIT_RESOURCE: {
if (!animation->get_item_count()) {
error_dialog->set_text(TTR("No animation to edit!"));
error_dialog->popup_centered_minsize();
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
editor->edit_resource(anim);
} break;
}
}
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
PopupMenu *menu = onion_skinning->get_popup();
int idx = menu->get_item_index(p_option);
switch (p_option) {
case ONION_SKINNING_ENABLE: {
onion.enabled = !onion.enabled;
menu->set_item_checked(idx, onion.enabled);
if (onion.enabled)
_start_onion_skinning();
else
_stop_onion_skinning();
} break;
case ONION_SKINNING_PAST: {
// Ensure at least one of past/future is checjed
onion.past = onion.future ? !onion.past : true;
menu->set_item_checked(idx, onion.past);
} break;
case ONION_SKINNING_FUTURE: {
// Ensure at least one of past/future is checjed
onion.future = onion.past ? !onion.future : true;
menu->set_item_checked(idx, onion.future);
} break;
case ONION_SKINNING_1_STEP: // Fall-through
case ONION_SKINNING_2_STEPS:
case ONION_SKINNING_3_STEPS: {
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
}
} break;
case ONION_SKINNING_DIFFERENCES_ONLY: {
onion.differences_only = !onion.differences_only;
menu->set_item_checked(idx, onion.differences_only);
} break;
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
onion.force_white_modulate = !onion.force_white_modulate;
menu->set_item_checked(idx, onion.force_white_modulate);
} break;
case ONION_SKINNING_INCLUDE_GIZMOS: {
onion.include_gizmos = !onion.include_gizmos;
menu->set_item_checked(idx, onion.include_gizmos);
} break;
}
}
void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
switch (k->get_scancode()) {
case KEY_A: {
if (!k->get_shift())
_play_bw_from_pressed();
else
_play_bw_pressed();
} break;
case KEY_S: {
_stop_pressed();
} break;
case KEY_D: {
if (!k->get_shift())
_play_from_pressed();
else
_play_pressed();
} break;
}
}
}
void AnimationPlayerEditor::_editor_visibility_changed() {
if (is_visible()) {
_start_onion_skinning();
}
}
bool AnimationPlayerEditor::_are_onion_layers_valid() {
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
Point2 capture_size = get_tree()->get_root()->get_size();
return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
}
void AnimationPlayerEditor::_allocate_onion_layers() {
_free_onion_layers();
int captures = onion.get_needed_capture_count();
Point2 capture_size = get_tree()->get_root()->get_size();
onion.captures.resize(captures);
onion.captures_valid.resize(captures);
for (int i = 0; i < captures; i++) {
bool is_present = onion.differences_only && i == captures - 1;
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport
onion.captures.write[i] = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
VS::get_singleton()->viewport_set_vflip(onion.captures[i], true);
VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
}
// Reset the capture canvas item to the current root viewport texture (defensive)
VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
onion.capture_size = capture_size;
}
void AnimationPlayerEditor::_free_onion_layers() {
for (int i = 0; i < onion.captures.size(); i++) {
if (onion.captures[i].is_valid()) {
VS::get_singleton()->free(onion.captures[i]);
}
}
onion.captures.clear();
onion.captures_valid.clear();
}
void AnimationPlayerEditor::_prepare_onion_layers_1() {
// This would be called per viewport and we want to act once only
int64_t frame = get_tree()->get_frame();
if (frame == onion.last_frame)
return;
if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
_stop_onion_skinning();
return;
}
onion.last_frame = frame;
// Refresh viewports with no onion layers overlaid
onion.can_overlay = false;
plugin->update_overlays();
if (player->is_playing())
return;
// And go to next step afterwards
call_deferred("_prepare_onion_layers_2");
}
void AnimationPlayerEditor::_prepare_onion_layers_2() {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
if (!anim.is_valid())
return;
if (!_are_onion_layers_valid())
_allocate_onion_layers();
// Hide superfluous elements that would make the overlay unnecessary cluttered
Dictionary canvas_edit_state;
Dictionary spatial_edit_state;
if (SpatialEditor::get_singleton()->is_visible()) {
// 3D
spatial_edit_state = SpatialEditor::get_singleton()->get_state();
Dictionary new_state = spatial_edit_state.duplicate();
new_state["show_grid"] = false;
new_state["show_origin"] = false;
Array orig_vp = spatial_edit_state["viewports"];
Array vp;
vp.resize(4);
for (int i = 0; i < vp.size(); i++) {
Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
d["use_environment"] = false;
d["doppler"] = false;
d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
d["information"] = false;
vp[i] = d;
}
new_state["viewports"] = vp;
// TODO: Save/restore only affected entries
SpatialEditor::get_singleton()->set_state(new_state);
} else { // CanvasItemEditor
// 2D
canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
Dictionary new_state = canvas_edit_state.duplicate();
new_state["show_grid"] = false;
new_state["show_rulers"] = false;
new_state["show_guides"] = false;
new_state["show_helpers"] = false;
// TODO: Save/restore only affected entries
CanvasItemEditor::get_singleton()->set_state(new_state);
}
// Tweak the root viewport to ensure it's rendered before our target
RID root_vp = get_tree()->get_root()->get_viewport_rid();
Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);
RID present_rid;
if (onion.differences_only) {
// Capture present scene as it is
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
present_rid = onion.captures[onion.captures.size() - 1];
VS::get_singleton()->viewport_set_active(present_rid, true);
VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
VS::get_singleton()->draw(false);
VS::get_singleton()->viewport_set_active(present_rid, false);
}
// Backup current animation state
AnimatedValuesBackup values_backup = player->backup_animated_values();
float cpos = player->get_current_animation_position();
// Render every past/future step with the capture shader
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
onion.capture.material->set_shader_param("differences_only", onion.differences_only);
onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID());
int step_off_a = onion.past ? -onion.steps : 0;
int step_off_b = onion.future ? onion.steps : 0;
int cidx = 0;
onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
if (step_off == 0) {
// Skip present step and switch to the color of future
if (!onion.force_white_modulate)
onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
continue;
}
float pos = cpos + step_off * anim->get_step();
bool valid = anim->has_loop() || (pos >= 0 && pos <= anim->get_length());
onion.captures_valid.write[cidx] = valid;
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
values_backup.update_skeletons(); // Needed for Skeletons
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
VS::get_singleton()->draw(false);
VS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
}
cidx++;
}
// Restore root viewport
VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);
// Restore animation state
// (Seeking with update=true wouldn't do the trick because the current value of the properties
// may not match their value for the current point in the animation)
player->seek(cpos, false);
player->restore_animated_values(values_backup);
// Restor state of main editors
if (SpatialEditor::get_singleton()->is_visible()) {
// 3D
SpatialEditor::get_singleton()->set_state(spatial_edit_state);
} else { // CanvasItemEditor
// 2D
CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
}
// Update viewports with skin layers overlaid for the actual engine loop render
onion.can_overlay = true;
plugin->update_overlays();
}
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current
if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {
get_tree()->disconnect("idle_frame", this, "call_deferred");
_free_onion_layers();
// Clean up the overlay
onion.can_overlay = false;
plugin->update_overlays();
}
}
void AnimationPlayerEditor::_pin_pressed() {
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
}
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed);
ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed);
ClassDB::bind_method(D_METHOD("_play_bw_pressed"), &AnimationPlayerEditor::_play_bw_pressed);
ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"), &AnimationPlayerEditor::_play_bw_from_pressed);
ClassDB::bind_method(D_METHOD("_stop_pressed"), &AnimationPlayerEditor::_stop_pressed);
ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed);
ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load);
ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &AnimationPlayerEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
ClassDB::bind_method(D_METHOD("_dialog_action"), &AnimationPlayerEditor::_dialog_action);
ClassDB::bind_method(D_METHOD("_seek_value_changed"), &AnimationPlayerEditor::_seek_value_changed, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
ClassDB::bind_method(D_METHOD("_blend_edited"), &AnimationPlayerEditor::_blend_edited);
//ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
ClassDB::bind_method(D_METHOD("_scale_changed"), &AnimationPlayerEditor::_scale_changed);
//ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
//ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu);
ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu);
ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
ClassDB::bind_method(D_METHOD("_pin_pressed"), &AnimationPlayerEditor::_pin_pressed);
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton = NULL;
AnimationPlayer *AnimationPlayerEditor::get_player() const {
return player;
}
AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin) {
editor = p_editor;
plugin = p_plugin;
singleton = this;
updating = false;
set_focus_mode(FOCUS_ALL);
player = NULL;
Label *l;
/*l= memnew( Label );
l->set_text("Animation Player:");
add_child(l);*/
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
play_bw_from = memnew(ToolButton);
play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
hb->add_child(play_bw_from);
play_bw = memnew(ToolButton);
play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
hb->add_child(play_bw);
stop = memnew(ToolButton);
stop->set_toggle_mode(true);
hb->add_child(stop);
stop->set_tooltip(TTR("Stop animation playback. (S)"));
play = memnew(ToolButton);
play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
hb->add_child(play);
play_from = memnew(ToolButton);
play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
hb->add_child(play_from);
//pause = memnew( Button );
//pause->set_toggle_mode(true);
//hb->add_child(pause);
frame = memnew(SpinBox);
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60, 0));
frame->set_stretch_ratio(2);
frame->set_tooltip(TTR("Animation position (in seconds)."));
hb->add_child(memnew(VSeparator));
scale = memnew(LineEdit);
hb->add_child(scale);
scale->set_h_size_flags(SIZE_EXPAND_FILL);
scale->set_stretch_ratio(1);
scale->set_tooltip(TTR("Scale animation playback globally for the node."));
scale->hide();
accept = memnew(AcceptDialog);
add_child(accept);
accept->connect("confirmed", this, "_menu_confirm_current");
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
tool_anim = memnew(MenuButton);
tool_anim->set_flat(false);
//tool_anim->set_flat(false);
tool_anim->set_tooltip(TTR("Animation Tools"));
tool_anim->set_text(TTR("Animation"));
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation", TTR("Load")), TOOL_LOAD_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_animation", TTR("Save")), TOOL_SAVE_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as_animation", TTR("Save As...")), TOOL_SAVE_AS_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy")), TOOL_COPY_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate")), TOOL_DUPLICATE_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
hb->add_child(tool_anim);
animation = memnew(OptionButton);
hb->add_child(animation);
animation->set_h_size_flags(SIZE_EXPAND_FILL);
animation->set_tooltip(TTR("Display list of animations in player."));
animation->set_clip_text(true);
autoplay = memnew(ToolButton);
hb->add_child(autoplay);
autoplay->set_tooltip(TTR("Autoplay on Load"));
//tool_anim->get_popup()->add_separator();
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(memnew(VSeparator));
track_editor = memnew(AnimationTrackEditor);
hb->add_child(track_editor->get_edit_menu());
onion_skinning = memnew(MenuButton);
//onion_skinning->set_flat(false);
onion_skinning->set_tooltip(TTR("Onion Skinning"));
onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_item(TTR("Directions"), -1);
onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_item(TTR("Depth"), -1);
onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
pin = memnew(ToolButton);
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
pin->connect("pressed", this, "_pin_pressed");
file = memnew(EditorFileDialog);
add_child(file);
name_dialog = memnew(ConfirmationDialog);
name_dialog->set_title(TTR("Create New Animation"));
name_dialog->set_hide_on_ok(false);
add_child(name_dialog);
VBoxContainer *vb = memnew(VBoxContainer);
name_dialog->add_child(vb);
l = memnew(Label);
l->set_text(TTR("Animation Name:"));
vb->add_child(l);
name_title = l;
name = memnew(LineEdit);
vb->add_child(name);
name_dialog->register_text_enter(name);
error_dialog = memnew(ConfirmationDialog);
error_dialog->get_ok()->set_text(TTR("Close"));
error_dialog->set_title(TTR("Error!"));
add_child(error_dialog);
name_dialog->connect("confirmed", this, "_animation_name_edited");
blend_editor.dialog = memnew(AcceptDialog);
add_child(blend_editor.dialog);
blend_editor.dialog->get_ok()->set_text(TTR("Close"));
blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew(VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
//blend_editor.dialog->set_child_rect(blend_vb);
blend_editor.tree = memnew(Tree);
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
blend_editor.next = memnew(OptionButton);
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends = false;
blend_editor.tree->connect("item_edited", this, "_blend_edited");
autoplay->connect("pressed", this, "_autoplay_pressed");
autoplay->set_toggle_mode(true);
play->connect("pressed", this, "_play_pressed");
play_from->connect("pressed", this, "_play_from_pressed");
play_bw->connect("pressed", this, "_play_bw_pressed");
play_bw_from->connect("pressed", this, "_play_bw_from_pressed");
stop->connect("pressed", this, "_stop_pressed");
//pause->connect("pressed", this,"_pause_pressed");
//frame->connect("text_entered", this,"_seek_frame_changed");
animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true);
file->connect("file_selected", this, "_dialog_action");
frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true);
renaming = false;
last_active = false;
set_process_unhandled_key_input(true);
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
// Onion skinning
track_editor->connect("visibility_changed", this, "_editor_visibility_changed");
onion.enabled = false;
onion.past = true;
onion.future = false;
onion.steps = 1;
onion.differences_only = false;
onion.force_white_modulate = false;
onion.include_gizmos = false;
onion.last_frame = 0;
onion.can_overlay = false;
onion.capture_size = Size2();
onion.capture.canvas = VS::get_singleton()->canvas_create();
onion.capture.canvas_item = VS::get_singleton()->canvas_item_create();
VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
onion.capture.shader = Ref<Shader>(memnew(Shader));
onion.capture.shader->set_code(" \
shader_type canvas_item; \
\
uniform vec4 bkg_color; \
uniform vec4 dir_color; \
uniform bool differences_only; \
uniform sampler2D present; \
\
float zero_if_equal(vec4 a, vec4 b) { \
return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \
} \
\
void fragment() { \
vec4 capture_samp = texture(TEXTURE, UV); \
vec4 present_samp = texture(present, UV); \
float bkg_mask = zero_if_equal(capture_samp, bkg_color); \
float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \
diff_mask = min(1.0, diff_mask + float(!differences_only)); \
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
} \
");
VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}
AnimationPlayerEditor::~AnimationPlayerEditor() {
_free_onion_layers();
VS::get_singleton()->free(onion.capture.canvas);
VS::get_singleton()->free(onion.capture.canvas_item);
}
void AnimationPlayerEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_force_draw_over_forwarding_enabled();
} break;
}
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
anim_editor->set_undo_redo(&get_undo_redo());
if (!p_object)
return;
anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationPlayer");
}
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
editor->make_bottom_panel_item_visible(anim_editor);
anim_editor->set_process(true);
anim_editor->ensure_visibility();
//editor->animation_panel_make_visible(true);
} else {
//anim_editor->hide();
//anim_editor->set_idle_process(false);
}
}
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_editor = memnew(AnimationPlayerEditor(editor, this));
anim_editor->set_undo_redo(editor->get_undo_redo());
editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
/*
editor->get_viewport()->add_child(anim_editor);
anim_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
anim_editor->set_margin( MARGIN_TOP, 75 );
anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
anim_editor->hide();
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
}