godot/modules/gdscript/language_server
Francois Belair f6968d5f17 Fix static functions loop using class' functions
Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
..
gdscript_extend_parser.cpp Fix static functions loop using class' functions 2020-01-28 14:19:09 -05:00
gdscript_extend_parser.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_language_protocol.cpp Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_protocol.h Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_server.cpp Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_server.h Allow enable/disable threading for LSP server 2020-01-11 23:50:32 +08:00
gdscript_text_document.cpp LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
gdscript_text_document.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.cpp GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
lsp.hpp Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00