godot/platform
Hugo Locurcio cec7c908ca
Add `get_screen_refresh_rate()` to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
..
android Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
iphone Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
javascript Revert "[HTML5] Fetch API now passes credentials." 2022-03-09 09:53:26 +01:00
osx Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
windows Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
x11 Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00