c858515785
Still need to get proper audio output latency in some platforms.
275 lines
7.1 KiB
C++
275 lines
7.1 KiB
C++
/*************************************************************************/
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/* resource_format_wav.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_format_wav.h"
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#include "os/file_access.h"
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#include "scene/resources/sample.h"
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RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original_path, Error *r_error) {
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if (r_error)
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*r_error=ERR_FILE_CANT_OPEN;
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Error err;
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FileAccess *file=FileAccess::open(p_path, FileAccess::READ,&err);
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ERR_FAIL_COND_V( err!=OK, RES() );
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if (r_error)
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*r_error=ERR_FILE_CORRUPT;
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/* CHECK RIFF */
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char riff[5];
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riff[4]=0;
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file->get_buffer((uint8_t*)&riff,4); //RIFF
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if (riff[0]!='R' || riff[1]!='I' || riff[2]!='F' || riff[3]!='F') {
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file->close();
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memdelete(file);
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ERR_FAIL_V( RES() );
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}
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/* GET FILESIZE */
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uint32_t filesize=file->get_32();
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/* CHECK WAVE */
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char wave[4];
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file->get_buffer((uint8_t*)&wave,4); //RIFF
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if (wave[0]!='W' || wave[1]!='A' || wave[2]!='V' || wave[3]!='E') {
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file->close();
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memdelete(file);
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ERR_EXPLAIN("Not a WAV file (no WAVE RIFF Header)")
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ERR_FAIL_V( RES() );
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}
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bool format_found=false;
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bool data_found=false;
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int format_bits=0;
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int format_channels=0;
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int format_freq=0;
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Sample::LoopFormat loop=Sample::LOOP_NONE;
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int loop_begin=0;
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int loop_end=0;
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Ref<Sample> sample( memnew( Sample ) );
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while (!file->eof_reached()) {
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/* chunk */
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char chunkID[4];
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file->get_buffer((uint8_t*)&chunkID,4); //RIFF
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/* chunk size */
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uint32_t chunksize=file->get_32();
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uint32_t file_pos=file->get_pos(); //save file pos, so we can skip to next chunk safely
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if (file->eof_reached()) {
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//ERR_PRINT("EOF REACH");
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break;
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}
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if (chunkID[0]=='f' && chunkID[1]=='m' && chunkID[2]=='t' && chunkID[3]==' ' && !format_found) {
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/* IS FORMAT CHUNK */
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uint16_t compression_code=file->get_16();
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if (compression_code!=1) {
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ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead.");
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break;
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}
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format_channels=file->get_16();
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if (format_channels!=1 && format_channels !=2) {
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ERR_PRINT("Format not supported for WAVE file (not stereo or mono)");
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break;
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}
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format_freq=file->get_32(); //sampling rate
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file->get_32(); // average bits/second (unused)
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file->get_16(); // block align (unused)
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format_bits=file->get_16(); // bits per sample
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if (format_bits%8) {
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ERR_PRINT("Strange number of bits in sample (not 8,16,24,32)");
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break;
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}
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/* Dont need anything else, continue */
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format_found=true;
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}
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if (chunkID[0]=='d' && chunkID[1]=='a' && chunkID[2]=='t' && chunkID[3]=='a' && !data_found) {
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/* IS FORMAT CHUNK */
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data_found=true;
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if (!format_found) {
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ERR_PRINT("'data' chunk before 'format' chunk found.");
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break;
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}
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int frames=chunksize;
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frames/=format_channels;
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frames/=(format_bits>>3);
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/*print_line("chunksize: "+itos(chunksize));
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print_line("channels: "+itos(format_channels));
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print_line("bits: "+itos(format_bits));
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*/
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sample->create(
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(format_bits==8) ? Sample::FORMAT_PCM8 : Sample::FORMAT_PCM16,
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(format_channels==2)?true:false,
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frames );
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sample->set_mix_rate( format_freq );
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int len=frames;
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if (format_channels==2)
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len*=2;
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if (format_bits>8)
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len*=2;
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DVector<uint8_t> data;
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data.resize(len);
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DVector<uint8_t>::Write dataw = data.write();
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void * data_ptr = dataw.ptr();
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for (int i=0;i<frames;i++) {
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for (int c=0;c<format_channels;c++) {
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if (format_bits==8) {
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// 8 bit samples are UNSIGNED
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uint8_t s = file->get_8();
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s-=128;
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int8_t *sp=(int8_t*)&s;
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int8_t *data_ptr8=&((int8_t*)data_ptr)[i*format_channels+c];
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*data_ptr8=*sp;
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} else {
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//16+ bits samples are SIGNED
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// if sample is > 16 bits, just read extra bytes
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uint32_t data=0;
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for (int b=0;b<(format_bits>>3);b++) {
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data|=((uint32_t)file->get_8())<<(b*8);
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}
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data<<=(32-format_bits);
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int32_t s=data;
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int16_t *data_ptr16=&((int16_t*)data_ptr)[i*format_channels+c];
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*data_ptr16=s>>16;
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}
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}
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}
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dataw=DVector<uint8_t>::Write();
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sample->set_data(data);
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if (file->eof_reached()) {
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file->close();
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memdelete(file);
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ERR_EXPLAIN("Premature end of file.");
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ERR_FAIL_V(RES());
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}
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}
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if (chunkID[0]=='s' && chunkID[1]=='m' && chunkID[2]=='p' && chunkID[3]=='l') {
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//loop point info!
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for(int i=0;i<10;i++)
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file->get_32(); // i wish to know why should i do this... no doc!
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loop=file->get_32()?Sample::LOOP_PING_PONG:Sample::LOOP_FORWARD;
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loop_begin=file->get_32();
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loop_end=file->get_32();
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}
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file->seek( file_pos+chunksize );
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}
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sample->set_loop_format(loop);
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sample->set_loop_begin(loop_begin);
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sample->set_loop_end(loop_end);
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file->close();
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memdelete(file);
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if (r_error)
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*r_error=OK;
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return sample;
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}
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void ResourceFormatLoaderWAV::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("wav");
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}
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bool ResourceFormatLoaderWAV::handles_type(const String& p_type) const {
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return (p_type=="Sample");
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}
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String ResourceFormatLoaderWAV::get_resource_type(const String &p_path) const {
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if (p_path.extension().to_lower()=="wav")
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return "Sample";
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return "";
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}
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