godot/scene/audio
robfram 1036a76bc5 Fix issue 15895, audio streams don't signalling finished after the first one
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.

Changed to emit the signal at the end to ensure the changes done at callback
remains.

(cherry picked from commit d588fe2740)
2018-02-04 19:56:37 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
audio_player.cpp Fix issue 15895, audio streams don't signalling finished after the first one 2018-02-04 19:56:37 +01:00
audio_player.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00