83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
96 lines
3.6 KiB
C++
96 lines
3.6 KiB
C++
/*************************************************************************/
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/* concave_polygon_shape_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "concave_polygon_shape_2d.h"
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#include "servers/physics_2d_server.h"
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#include "servers/visual_server.h"
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void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),p_segments);
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}
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DVector<Vector2> ConcavePolygonShape2D::get_segments() const {
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return Physics2DServer::get_singleton()->shape_get_data(get_rid());
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}
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void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
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DVector<Vector2> s = get_segments();
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int len=s.size();
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if (len==0 || (len%2)==1)
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return;
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DVector<Vector2>::Read r = s.read();
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for(int i=0;i<len;i+=2) {
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VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,r[i],r[i+1],p_color,2);
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}
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}
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Rect2 ConcavePolygonShape2D::get_rect() const {
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DVector<Vector2> s = get_segments();
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int len=s.size();
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if (len==0)
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return Rect2();
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Rect2 rect;
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DVector<Vector2>::Read r = s.read();
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for(int i=0;i<len;i++) {
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if (i==0)
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rect.pos=r[i];
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else
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rect.expand_to(r[i]);
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}
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return rect;
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}
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void ConcavePolygonShape2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_segments","segments"),&ConcavePolygonShape2D::set_segments);
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ObjectTypeDB::bind_method(_MD("get_segments"),&ConcavePolygonShape2D::get_segments);
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"segments"),_SCS("set_segments"),_SCS("get_segments") );
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}
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ConcavePolygonShape2D::ConcavePolygonShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {
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}
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