godot/scene
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
..
2d Enable Camera2D smoothing on limit change 2021-07-06 11:10:35 +02:00
3d Portal occlusion culling 2021-07-14 11:43:23 +01:00
animation Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY. 2021-07-13 10:47:20 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui LineEdit: Respect `max_length` by truncating text to append 2021-07-13 10:20:02 +02:00
main Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
resources Tweak the GradientTexture property hint to follow CurveTexture 2021-07-13 10:20:02 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00