godot/drivers/webpold/enc/analysis.c

365 lines
12 KiB
C

// Copyright 2011 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// Macroblock analysis
//
// Author: Skal (pascal.massimino@gmail.com)
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "./vp8enci.h"
#include "./cost.h"
#include "../utils/utils.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
#define MAX_ITERS_K_MEANS 6
static int ClipAlpha(int alpha) {
return alpha < 0 ? 0 : alpha > 255 ? 255 : alpha;
}
//------------------------------------------------------------------------------
// Smooth the segment map by replacing isolated block by the majority of its
// neighbours.
static void SmoothSegmentMap(VP8Encoder* const enc) {
int n, x, y;
const int w = enc->mb_w_;
const int h = enc->mb_h_;
const int majority_cnt_3_x_3_grid = 5;
uint8_t* const tmp = (uint8_t*)WebPSafeMalloc((uint64_t)w * h, sizeof(*tmp));
assert((uint64_t)(w * h) == (uint64_t)w * h); // no overflow, as per spec
if (tmp == NULL) return;
for (y = 1; y < h - 1; ++y) {
for (x = 1; x < w - 1; ++x) {
int cnt[NUM_MB_SEGMENTS] = { 0 };
const VP8MBInfo* const mb = &enc->mb_info_[x + w * y];
int majority_seg = mb->segment_;
// Check the 8 neighbouring segment values.
cnt[mb[-w - 1].segment_]++; // top-left
cnt[mb[-w + 0].segment_]++; // top
cnt[mb[-w + 1].segment_]++; // top-right
cnt[mb[ - 1].segment_]++; // left
cnt[mb[ + 1].segment_]++; // right
cnt[mb[ w - 1].segment_]++; // bottom-left
cnt[mb[ w + 0].segment_]++; // bottom
cnt[mb[ w + 1].segment_]++; // bottom-right
for (n = 0; n < NUM_MB_SEGMENTS; ++n) {
if (cnt[n] >= majority_cnt_3_x_3_grid) {
majority_seg = n;
}
}
tmp[x + y * w] = majority_seg;
}
}
for (y = 1; y < h - 1; ++y) {
for (x = 1; x < w - 1; ++x) {
VP8MBInfo* const mb = &enc->mb_info_[x + w * y];
mb->segment_ = tmp[x + y * w];
}
}
free(tmp);
}
//------------------------------------------------------------------------------
// Finalize Segment probability based on the coding tree
static int GetProba(int a, int b) {
int proba;
const int total = a + b;
if (total == 0) return 255; // that's the default probability.
proba = (255 * a + total / 2) / total;
return proba;
}
static void SetSegmentProbas(VP8Encoder* const enc) {
int p[NUM_MB_SEGMENTS] = { 0 };
int n;
for (n = 0; n < enc->mb_w_ * enc->mb_h_; ++n) {
const VP8MBInfo* const mb = &enc->mb_info_[n];
p[mb->segment_]++;
}
if (enc->pic_->stats) {
for (n = 0; n < NUM_MB_SEGMENTS; ++n) {
enc->pic_->stats->segment_size[n] = p[n];
}
}
if (enc->segment_hdr_.num_segments_ > 1) {
uint8_t* const probas = enc->proba_.segments_;
probas[0] = GetProba(p[0] + p[1], p[2] + p[3]);
probas[1] = GetProba(p[0], p[1]);
probas[2] = GetProba(p[2], p[3]);
enc->segment_hdr_.update_map_ =
(probas[0] != 255) || (probas[1] != 255) || (probas[2] != 255);
enc->segment_hdr_.size_ =
p[0] * (VP8BitCost(0, probas[0]) + VP8BitCost(0, probas[1])) +
p[1] * (VP8BitCost(0, probas[0]) + VP8BitCost(1, probas[1])) +
p[2] * (VP8BitCost(1, probas[0]) + VP8BitCost(0, probas[2])) +
p[3] * (VP8BitCost(1, probas[0]) + VP8BitCost(1, probas[2]));
} else {
enc->segment_hdr_.update_map_ = 0;
enc->segment_hdr_.size_ = 0;
}
}
static WEBP_INLINE int clip(int v, int m, int M) {
return v < m ? m : v > M ? M : v;
}
static void SetSegmentAlphas(VP8Encoder* const enc,
const int centers[NUM_MB_SEGMENTS],
int mid) {
const int nb = enc->segment_hdr_.num_segments_;
int min = centers[0], max = centers[0];
int n;
if (nb > 1) {
for (n = 0; n < nb; ++n) {
if (min > centers[n]) min = centers[n];
if (max < centers[n]) max = centers[n];
}
}
if (max == min) max = min + 1;
assert(mid <= max && mid >= min);
for (n = 0; n < nb; ++n) {
const int alpha = 255 * (centers[n] - mid) / (max - min);
const int beta = 255 * (centers[n] - min) / (max - min);
enc->dqm_[n].alpha_ = clip(alpha, -127, 127);
enc->dqm_[n].beta_ = clip(beta, 0, 255);
}
}
//------------------------------------------------------------------------------
// Simplified k-Means, to assign Nb segments based on alpha-histogram
static void AssignSegments(VP8Encoder* const enc, const int alphas[256]) {
const int nb = enc->segment_hdr_.num_segments_;
int centers[NUM_MB_SEGMENTS];
int weighted_average = 0;
int map[256];
int a, n, k;
int min_a = 0, max_a = 255, range_a;
// 'int' type is ok for histo, and won't overflow
int accum[NUM_MB_SEGMENTS], dist_accum[NUM_MB_SEGMENTS];
// bracket the input
for (n = 0; n < 256 && alphas[n] == 0; ++n) {}
min_a = n;
for (n = 255; n > min_a && alphas[n] == 0; --n) {}
max_a = n;
range_a = max_a - min_a;
// Spread initial centers evenly
for (n = 1, k = 0; n < 2 * nb; n += 2) {
centers[k++] = min_a + (n * range_a) / (2 * nb);
}
for (k = 0; k < MAX_ITERS_K_MEANS; ++k) { // few iters are enough
int total_weight;
int displaced;
// Reset stats
for (n = 0; n < nb; ++n) {
accum[n] = 0;
dist_accum[n] = 0;
}
// Assign nearest center for each 'a'
n = 0; // track the nearest center for current 'a'
for (a = min_a; a <= max_a; ++a) {
if (alphas[a]) {
while (n < nb - 1 && abs(a - centers[n + 1]) < abs(a - centers[n])) {
n++;
}
map[a] = n;
// accumulate contribution into best centroid
dist_accum[n] += a * alphas[a];
accum[n] += alphas[a];
}
}
// All point are classified. Move the centroids to the
// center of their respective cloud.
displaced = 0;
weighted_average = 0;
total_weight = 0;
for (n = 0; n < nb; ++n) {
if (accum[n]) {
const int new_center = (dist_accum[n] + accum[n] / 2) / accum[n];
displaced += abs(centers[n] - new_center);
centers[n] = new_center;
weighted_average += new_center * accum[n];
total_weight += accum[n];
}
}
weighted_average = (weighted_average + total_weight / 2) / total_weight;
if (displaced < 5) break; // no need to keep on looping...
}
// Map each original value to the closest centroid
for (n = 0; n < enc->mb_w_ * enc->mb_h_; ++n) {
VP8MBInfo* const mb = &enc->mb_info_[n];
const int alpha = mb->alpha_;
mb->segment_ = map[alpha];
mb->alpha_ = centers[map[alpha]]; // just for the record.
}
if (nb > 1) {
const int smooth = (enc->config_->preprocessing & 1);
if (smooth) SmoothSegmentMap(enc);
}
SetSegmentProbas(enc); // Assign final proba
SetSegmentAlphas(enc, centers, weighted_average); // pick some alphas.
}
//------------------------------------------------------------------------------
// Macroblock analysis: collect histogram for each mode, deduce the maximal
// susceptibility and set best modes for this macroblock.
// Segment assignment is done later.
// Number of modes to inspect for alpha_ evaluation. For high-quality settings,
// we don't need to test all the possible modes during the analysis phase.
#define MAX_INTRA16_MODE 2
#define MAX_INTRA4_MODE 2
#define MAX_UV_MODE 2
static int MBAnalyzeBestIntra16Mode(VP8EncIterator* const it) {
const int max_mode = (it->enc_->method_ >= 3) ? MAX_INTRA16_MODE : 4;
int mode;
int best_alpha = -1;
int best_mode = 0;
VP8MakeLuma16Preds(it);
for (mode = 0; mode < max_mode; ++mode) {
const int alpha = VP8CollectHistogram(it->yuv_in_ + Y_OFF,
it->yuv_p_ + VP8I16ModeOffsets[mode],
0, 16);
if (alpha > best_alpha) {
best_alpha = alpha;
best_mode = mode;
}
}
VP8SetIntra16Mode(it, best_mode);
return best_alpha;
}
static int MBAnalyzeBestIntra4Mode(VP8EncIterator* const it,
int best_alpha) {
uint8_t modes[16];
const int max_mode = (it->enc_->method_ >= 3) ? MAX_INTRA4_MODE : NUM_BMODES;
int i4_alpha = 0;
VP8IteratorStartI4(it);
do {
int mode;
int best_mode_alpha = -1;
const uint8_t* const src = it->yuv_in_ + Y_OFF + VP8Scan[it->i4_];
VP8MakeIntra4Preds(it);
for (mode = 0; mode < max_mode; ++mode) {
const int alpha = VP8CollectHistogram(src,
it->yuv_p_ + VP8I4ModeOffsets[mode],
0, 1);
if (alpha > best_mode_alpha) {
best_mode_alpha = alpha;
modes[it->i4_] = mode;
}
}
i4_alpha += best_mode_alpha;
// Note: we reuse the original samples for predictors
} while (VP8IteratorRotateI4(it, it->yuv_in_ + Y_OFF));
if (i4_alpha > best_alpha) {
VP8SetIntra4Mode(it, modes);
best_alpha = ClipAlpha(i4_alpha);
}
return best_alpha;
}
static int MBAnalyzeBestUVMode(VP8EncIterator* const it) {
int best_alpha = -1;
int best_mode = 0;
const int max_mode = (it->enc_->method_ >= 3) ? MAX_UV_MODE : 4;
int mode;
VP8MakeChroma8Preds(it);
for (mode = 0; mode < max_mode; ++mode) {
const int alpha = VP8CollectHistogram(it->yuv_in_ + U_OFF,
it->yuv_p_ + VP8UVModeOffsets[mode],
16, 16 + 4 + 4);
if (alpha > best_alpha) {
best_alpha = alpha;
best_mode = mode;
}
}
VP8SetIntraUVMode(it, best_mode);
return best_alpha;
}
static void MBAnalyze(VP8EncIterator* const it,
int alphas[256], int* const uv_alpha) {
const VP8Encoder* const enc = it->enc_;
int best_alpha, best_uv_alpha;
VP8SetIntra16Mode(it, 0); // default: Intra16, DC_PRED
VP8SetSkip(it, 0); // not skipped
VP8SetSegment(it, 0); // default segment, spec-wise.
best_alpha = MBAnalyzeBestIntra16Mode(it);
if (enc->method_ != 3) {
// We go and make a fast decision for intra4/intra16.
// It's usually not a good and definitive pick, but helps seeding the stats
// about level bit-cost.
// TODO(skal): improve criterion.
best_alpha = MBAnalyzeBestIntra4Mode(it, best_alpha);
}
best_uv_alpha = MBAnalyzeBestUVMode(it);
// Final susceptibility mix
best_alpha = (best_alpha + best_uv_alpha + 1) / 2;
alphas[best_alpha]++;
*uv_alpha += best_uv_alpha;
it->mb_->alpha_ = best_alpha; // Informative only.
}
//------------------------------------------------------------------------------
// Main analysis loop:
// Collect all susceptibilities for each macroblock and record their
// distribution in alphas[]. Segments is assigned a-posteriori, based on
// this histogram.
// We also pick an intra16 prediction mode, which shouldn't be considered
// final except for fast-encode settings. We can also pick some intra4 modes
// and decide intra4/intra16, but that's usually almost always a bad choice at
// this stage.
int VP8EncAnalyze(VP8Encoder* const enc) {
int ok = 1;
int alphas[256] = { 0 };
VP8EncIterator it;
VP8IteratorInit(enc, &it);
enc->uv_alpha_ = 0;
do {
VP8IteratorImport(&it);
MBAnalyze(&it, alphas, &enc->uv_alpha_);
ok = VP8IteratorProgress(&it, 20);
// Let's pretend we have perfect lossless reconstruction.
} while (ok && VP8IteratorNext(&it, it.yuv_in_));
enc->uv_alpha_ /= enc->mb_w_ * enc->mb_h_;
if (ok) AssignSegments(enc, alphas);
return ok;
}
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif