.. |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
config.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
config.h
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
light_storage.cpp
|
Initialize light intensity parameter before use.
|
2023-05-11 09:46:46 -07:00 |
light_storage.h
|
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
|
2023-05-19 19:22:10 +02:00 |
material_storage.cpp
|
Fix shader uniform storage conversions and crash
|
2023-05-29 15:17:13 +03:00 |
material_storage.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
mesh_storage.cpp
|
Fix AABB for unused bones
|
2023-05-19 19:47:52 -07:00 |
mesh_storage.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
particles_storage.cpp
|
Properly calculate lifetime_split for particles
|
2023-02-14 14:37:47 -08:00 |
particles_storage.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
render_scene_buffers_gles3.cpp
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
texture_storage.cpp
|
Properly update array textures when using the OpenGL backend to avoid crash
|
2023-06-07 15:44:11 -07:00 |
texture_storage.h
|
Implemented texture_2D_layered_initialize
|
2023-05-27 12:53:59 -05:00 |
utilities.cpp
|
Replace get_rendering_device() call to prevent crashes on OpenGL.
|
2023-06-06 23:29:36 +02:00 |
utilities.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |