godot/scene
Rémi Verschelde e33a73d66e
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".

(cherry picked from commit 80306cc88a)
2022-02-17 10:21:54 +01:00
..
2d Store ObjectID instead of raw pointer for Shape Owners 2022-01-31 20:38:20 +01:00
3d Backport improved look_at docs and errors 2022-02-02 23:13:26 +01:00
animation Expose AnimationNodeOneShot::mix_mode as a property 2022-01-25 18:56:36 +01:00
audio Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
debugger Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
gui TextureButton Fix logic for drawing only the focus texture 2022-02-04 00:17:09 +01:00
main EditorProperty: Fix range hint parsing with optional step 2022-02-17 10:21:54 +01:00
resources Make sure `MeshLibrary` shape array has correct number of elements 2022-01-25 18:56:36 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00