godot/scene
smix8 eba3acadac Fix thread-use causing navigation polygon data corruption
Fixes navigation polygon  data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
..
2d Merge pull request #93368 from rburing/fti_skinning 2024-06-20 16:18:47 +02:00
3d Fix invalid inheritance of `OccluderInstance3D` 2024-06-19 16:47:37 +02:00
animation Add samples playback support 2024-06-18 11:06:31 -04:00
audio Add samples playback support 2024-06-18 11:06:31 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Fix GridContainer minimum size when there's a hidden parent 2024-06-20 13:49:09 +03:00
main Use `_camera_3d_set` instead of change camera_3d directly 2024-06-20 17:21:38 +08:00
resources Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
theme [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
SCsub
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00