godot/modules/gdscript/tests
George Marques eba3e0a9fc
GDScript: Support % in shorthand for get_node
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
..
scripts GDScript: Support % in shorthand for get_node 2022-05-27 13:46:18 -03:00
gdscript_test_runner_suite.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_test_runner.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gdscript_test_runner.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
test_gdscript.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.