6607fc7da9
Ports FBX module from 3.2 branch to 4.0 This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes. Changelog: - fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully) - fixed const correctness with C++/C version change - rewrote material handling to be simpler and better - ports from 3.2 to 4.0 the fbx importer
37 lines
1.1 KiB
XML
37 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2">
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<brief_description>
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FBX 3D asset importer.
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</brief_description>
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<description>
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This is an FBX 3D asset importer with full support for most FBX features.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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- Smoothing Groups
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- Smooth Mesh
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- Triangluate (for meshes with blend shapes)
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- Bake Animation
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- Resample All
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- Deformed Models
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- Skins
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- Blend Shapes
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- Curve Filters
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- Constant Key Reducer
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- Auto Tangents Only
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- *Do not check* Constraints (as it will break the file)
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- Can check Embed Media (embeds textures into the exported FBX file)
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- Note that when importing embedded media, the texture and mesh will be a single immutable file.
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- You will have to re-export then re-import the FBX if the texture has changed.
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- Units: Centimeters
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- Up Axis: Y
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- Binary format in FBX 2017
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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