godot/servers/physics_2d
rune-scape ef9b82a076 fix rare physics crash 2024-06-18 02:18:11 -07:00
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godot_area_2d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_2d.h Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
godot_area_pair_2d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_2d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_2d.cpp fix rare physics crash 2024-06-18 02:18:11 -07:00
godot_body_2d.h
godot_body_direct_state_2d.cpp
godot_body_direct_state_2d.h
godot_body_pair_2d.cpp
godot_body_pair_2d.h
godot_broad_phase_2d.cpp
godot_broad_phase_2d.h
godot_broad_phase_2d_bvh.cpp
godot_broad_phase_2d_bvh.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
godot_collision_object_2d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_2d.h
godot_collision_solver_2d.cpp GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
godot_collision_solver_2d.h
godot_collision_solver_2d_sat.cpp Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
godot_collision_solver_2d_sat.h
godot_constraint_2d.h
godot_joints_2d.cpp Merge pull request #82313 from AThousandShips/null_check_servers 2023-09-26 13:45:31 +02:00
godot_joints_2d.h
godot_physics_server_2d.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_2d.h
godot_shape_2d.cpp Increase size of WorldBoundaryShape to be much larger 2024-04-16 18:26:46 +02:00
godot_shape_2d.h
godot_space_2d.cpp
godot_space_2d.h
godot_step_2d.cpp
godot_step_2d.h