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godot
/
platform
History
Rémi Verschelde
8e50c00a13
Windows: Appease capricious MSVC versions with moody headers
...
Fixes
#37799
.
Fixes
#37986
. (cherry picked from commit
4d3a18d9ff
)
2020-05-25 17:56:15 +02:00
..
android
Android: Bump gradle version to 5.1.1
2019-11-12 13:09:36 +01:00
haiku
Add Input::get_current_cursor_shape
2019-11-12 11:10:53 +01:00
iphone
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
2019-11-12 13:09:36 +01:00
javascript
Fix startGame's logic in engine.js.
2020-02-14 16:10:49 +01:00
osx
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina.
2020-03-06 11:39:37 +01:00
server
Add Input::get_current_cursor_shape
2019-11-12 11:10:53 +01:00
uwp
fixed godot not recognising 150x150 icon for uwp export
2020-02-06 12:47:04 +01:00
windows
Windows: Appease capricious MSVC versions with moody headers
2020-05-25 17:56:15 +02:00
x11
Linux: Add Mesa 20 "Intel" to prime detection
2020-05-25 17:55:07 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
Always use lists for
LIBS
in SCons
2019-11-12 13:09:36 +01:00